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Battle Actor Face Visibility - BattleActorFaceVisibility.js

Plugin desc : Plugin that to visualize face graphic in battle

License : MIT License

Author : triacontane

Website : https://triacontane.blogspot.com/

Desc page : https://triacontane.blogspot.com/

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/BattleActorFaceVisibility.js

File name : BattleActorFaceVisibility.js

Help of plugin :

@plugindesc Plugin that to visualize face graphic in battle
@author triacontane
@help
During combat, a face graphic will now appear above the command selection
window.

You can also replace the face graphic with any picture image.
Enter the following in the actor's database note field:
<face_picture: (Picture filename without extension)>
The control character `¥V[n]` is available.

You can also replace the face graphic with any enemy image.
Enter the following in the actor's database note field:
<face_enemy_id: (ID from the `Enemy Character` database)>
The control character `¥V[n]` is available.

Pictures larger than the face graphic will be automatically resized to the
same dimensions.

Additionally, as an extra feature, you can change the displayed face
graphic based on the current actor's HP.
Values can be specified in 10% increments. This is achieved by creating
a separate actor in the database and writing the note field there.

<face_actor_hp80:5>
 # Apply graphic for actor ID[5] when HP is 80% or lower
<face_actor_hp30:6>
 # Apply graphics from actor ID [6] when HP is 30% or lower

You can also change the displayed face graphic when a specific state is
active. Similarly, you need to create a separate actor.

<face_actor_state5:7>
 # Apply graphics from actor ID [7] if state [5] is active

This plugin does not have any plugin commands.

Terms of Use:
You may modify and redistribute this plugin without permission from the
author, and there are no restrictions on its use (commercial, 18+, etc.).
This plugin is now yours.

@param WindowVisible
@desc Window visible flg(ON/OFF)
@default ON

@param WindowXCustom
@desc Window X Position
@default

@param WindowYCustom
@desc Window Y Position
@default

@param Reduction
@desc Reduction picture or enemy image(ON/OFF)
@default ON

@param ThroughWindow
@desc Window through if overlap windows(ON/OFF)
@default OFF

@param HideWhenSelectEnemy
@desc Hide graphics while selecting enemy characters.
@default OFF

@param ShowWhenSelectActor
@desc While selecting an ally character, the currently selected target is displayed (not the target during action input).
@default ON

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