Welcome to PGMV! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Cursed Action - CursedAction.js
Plugin desc : Curse Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com/
Desc page : https://triacontane.blogspot.com/
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/CursedAction.js
File name : CursedAction.js
Help of plugin :
@url https://triacontane.blogspot.com/ @plugindesc Curse Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MV-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- CursedAction.js During battle, you can have the character take an action different from the specified one. You can also set the conditions and probability for the action to change. Enter the following in the Note field of the characteristic database (※1). <CurseSkill1:20> # Uses skill ID [20] regardless of the selected action. <CurseRate1:50> # 50% chance of using the skill specified in Skill 1. <CurseCond1:s> # Skill 1's usage condition becomes the evaluation result of script [s]. *1 Applies to actors, jobs, weapons/armor, states, and enemy characters. To specify multiple actions simultaneously, specify them as follows: <CurseSkill2:21> <CurseRate2:50> <CurseCond2:s> If multiple action conditions are met, the action will be determined randomly. This plugin does not have any plugin commands. Terms of Use: You may modify and redistribute it without permission from the author, and there are no restrictions on its use (commercial use, use under 18+, etc.). This plugin is now yours. @param priority @desc Choose your priority between auto-combat and chaos settings. @type select @default 2 @option low priority @value 0 @option Prioritizes auto-battle @value 1 @option Auto-battle takes priority over chaos @value 2 @param message @text Cursed Message @desc This is the message to display when a curse changes behavior. %1 will be converted to the butler's name. @param commandPrefix @text Note field prefix @desc This is the prefix to specify when the name of the Note field or plugin command overlaps with that of another plugin. Normally, it is not necessary to specify this.