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Customize Critical - CustomizeCritical.js

Plugin desc : Critical Hit Customization Plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com/

Desc page : https://triacontane.blogspot.com/

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/CustomizeCritical.js

File name : CustomizeCritical.js

Help of plugin :

@url https://triacontane.blogspot.com/
@plugindesc Critical Hit Customization Plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MV-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----
Customize critical hit chance, damage, and animation.

Enter the following in the skill's Note field.

- Apply a special formula to critical hits. The format is the same as the
damage formula.
When this formula is applied, the default 3x damage will be disabled.
<CCFormula: JavaScript Formula>
Example: <CCFormula: a.atk * 4>
 // 4x attack power, ignoring the opponent's defense

- Adds critical hit chance. The calculated result is added to the original
chance. (Percentage)
<CCProbAdd: Addition Value>
Example: <CCProbAdd:50> // Occurs at 50% higher than the original chance

- Changes critical hit chance. The original chance is ignored.(Percentage)
<CCProbChange: Change Value>
Example: <CCProbChange:¥v[1]>
 // Occurs with the probability of variable [1]

- Apply a special combat animation when a critical hit occurs.
<CCAnimation: Battle Animation ID>

Enter the following in the actor or enemy character's Note field.
However, enemy character animations will not be displayed in front view.

- A battle animation for the effects will be displayed before execution.
<CCEffect: Battle Animation ID>

- A dedicated message for the effects will be displayed before execution.
<CCMessage: Message Content>

* For skills that attack all enemies or multiple times, even a critical
hit will trigger the critical animation.

This plugin does not have plugin commands.

Terms of Use:
You may modify and redistribute this plugin without permission from the
author, and there are no restrictions on its use (commercial, 18+, etc.).
This plugin is now yours.

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