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Customize Critical - CustomizeCritical.js
Plugin desc : Critical Hit Customization Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com/
Desc page : https://triacontane.blogspot.com/
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/CustomizeCritical.js
File name : CustomizeCritical.js
Help of plugin :
@url https://triacontane.blogspot.com/ @plugindesc Critical Hit Customization Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MV-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- Customize critical hit chance, damage, and animation. Enter the following in the skill's Note field. - Apply a special formula to critical hits. The format is the same as the damage formula. When this formula is applied, the default 3x damage will be disabled. <CCFormula: JavaScript Formula> Example: <CCFormula: a.atk * 4> // 4x attack power, ignoring the opponent's defense - Adds critical hit chance. The calculated result is added to the original chance. (Percentage) <CCProbAdd: Addition Value> Example: <CCProbAdd:50> // Occurs at 50% higher than the original chance - Changes critical hit chance. The original chance is ignored.(Percentage) <CCProbChange: Change Value> Example: <CCProbChange:¥v[1]> // Occurs with the probability of variable [1] - Apply a special combat animation when a critical hit occurs. <CCAnimation: Battle Animation ID> Enter the following in the actor or enemy character's Note field. However, enemy character animations will not be displayed in front view. - A battle animation for the effects will be displayed before execution. <CCEffect: Battle Animation ID> - A dedicated message for the effects will be displayed before execution. <CCMessage: Message Content> * For skills that attack all enemies or multiple times, even a critical hit will trigger the critical animation. This plugin does not have plugin commands. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours.