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Customize Damage Se - CustomizeDamageSe.js
Plugin desc : Damage Sound Effects Customization Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com/
Desc page : https://triacontane.blogspot.com/
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/CustomizeDamageSe.js
File name : CustomizeDamageSe.js
Help of plugin :
@url https://triacontane.blogspot.com/ @plugindesc Damage Sound Effects Customization Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MV-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- You can separate the damage sound effects for weak spots, resistances, and normal (default) situations. You can specify the damage multiplier threshold separately for weak spots and resistances. Only the sound effect name can be specified as a parameter. If you want to change the volume, pitch, or left/right balance, you will need to modify the user settings section of the source code. This plugin does not have any plugin commands. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. @param WeaknessLine @text Weakness Threshold @desc Anything above this value will be considered a weakness. Specify as a percentage. @default 200 @param WeaknessSe @desc This is the sound effect that plays when a weak point occurs. @type file @require 1 @dir audio/se/ @param ResistanceLine @desc Anything below this value is considered to be resistant. Specify as a percentage. @default 50 @param ResistanceSe @desc This is the sound effect that plays when resistance is reached. @type file @require 1 @dir audio/se/ @param NoDamageSe @desc This is the sound effect that plays when damage is 0. @type file @require 1 @dir audio/se/