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Description Template - DescriptionTemplate.js
Plugin desc : Description Template Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com/
Desc page : https://triacontane.blogspot.com/
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/DescriptionTemplate.js
File name : DescriptionTemplate.js
Help of plugin :
@url https://triacontane.blogspot.com/
@plugindesc Description Template Plugin
@author Triacontane
@license MIT License
@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MV-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
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DescriptionTemplate.js
Applies a common template to the "Description" field of each database.
Standardization prevents inconsistencies and errors and allows for
consistent descriptions.
The line break code is "¥n," but by default, only two lines are displayed.
The template registered for the first parameter will be used, but by
entering the following in the Note field, you can use templates for the
second and subsequent parameters.
<TemplateIndex:2>
By entering the following in the Note field, the template will not be
applied.
<NoDescTemplate>
By entering the following, the value will be replaced with the database
setting.
${name} : Name
${description} : (Original) Description
${price} : Price
${mpCost} : MP Cost
${tpCost} : TP Cost
${requiredWtypeId1} : Required Weapon Type 1
${requiredWtypeId2} : Required Weapon Type 2
${occasion} : When available
${scope} : Area of effect
${speed} : Speed modifier
${successRate} : Success rate
${tpGain} : TP gained
${repeats} : Number of repeats
${wtypeId} : Weapon type
${atypeId} : Armor type
${etypeId} : Equipment type
${stypeId} : Skill type
${itypeId} : Item type
${hitType} : Hit Type
${elementId}: Attribute
${critical}: Critical Hit
${type}: Damage Type
${variance}: Variance
${consumable}: Consumable
${mhp}: Max HP
${mmp}: Max MP
${atk}: Attack Power
${def}: Defense Power
${mat}: Magic Power
${mdf}: Magic Defense
${agi}: Agility
${luk}: Luck
${aaa}: Value in the Note field [aaa]
This plugin does not have plugin commands.
Terms of Use:
You may modify and redistribute this plugin without permission from the
author, and there are no restrictions on its use (commercial, 18+, etc.).
This plugin is now yours.
@param skillTemplate
@text Skill Description Template
@desc This is the skill description template. If you want to use the second or subsequent skill, enter <TemplateIndex:2> in the Note field.
@type string[]
@param itemTemplate
@text Item Description Template
@desc Item description template. If you want to use the second or subsequent item, enter <TemplateIndex:2> in the Note field.
@type string[]
@param weaponTemplate
@text Weapon Description Template
@desc This is the weapon description template. If you want to use the second or subsequent items, write <TemplateIndex:2> in the Note field.
@type string[]
@param armorTemplate
@text Armor description template
@desc This is the armor description template. If you want to use the second or subsequent items, enter <TemplateIndex:2> in the Note field.
@type string[]
@param terms
@text term
@desc This is the term string used when specifying the database drop-down items in the template. It may need to be changed depending on the language area.
@type struct<Terms>
@default {"itypeId":"[¥"Regular Items¥",¥"Key Item¥",¥"Hidden Item A¥",¥"Hidden Item B¥"]","hitType":"[¥"Certain Hit¥",¥"Physical Attack¥",¥"Magic Attack¥"]","type":"[¥"None¥",¥"HP Damage¥",¥"MP Damage¥",¥"HP Recover¥",¥"MP Recover¥",¥"HP Drain¥",¥"MP Drain¥"]","occasion":"[¥"Always¥",¥"Battle Screen¥",¥"Menu Screen¥",¥"Never¥"]","consumable":"[¥"Yes¥",¥"No¥"]","critical":"[¥"Yes¥",¥"No¥"]","scope":"[¥"None¥",¥"1 Enemy¥",¥"All Enemies¥",¥"1 Random Enemy¥",¥"2 Random Enemy¥",¥"3 Random Enemy¥",¥"4 Random Enemy¥",¥"1 Ally¥",¥"All Allies¥",¥"1 Ally (Dead)¥",¥"All Allies (Dead)¥",¥"The User¥"]","none":"None","normalAttack":"Normal Attack"}