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Event Item Condition - EventItemCondition.js
Plugin desc : Item selection display condition plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com/
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/EventItemCondition.js
File name : EventItemCondition.js
Help of plugin :
@url https://triacontane.blogspot.com/ @plugindesc Item selection display condition plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MV-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- In the "Item Selection" event command, You can set display conditions for each item. Set the following in the Note field for the target item. <EICSwitch: 1> # Display only when switch [1] is ON <EICScript: s> # Display only when the evaluation result is true If you want to use inequality signs in your script, write them as follows: < → < > → > Example: <EICScript:¥v[1] > 10> // When variable [1] is greater than 10 Instead of "hiding items that do not meet the conditions," you can also change the text color of items that meet the conditions. To do so, specify the "Text Color Number" parameter. This plugin does not have any plugin commands. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, R18, etc.). This plugin is now yours. @param DefaultVisible @text Default display availability @desc Whether to display items that do not have a specified Note field. If you turn it off, items that do not have a specified Note field will not be displayed. @type boolean @default true @param RefreshSwitchId @text Redraw Switch ID @desc When the switch with the specified ID is turned ON, the window will be redrawn. After drawing, the switch will automatically be turned OFF. @type switch @default 0 @param TextColor @text Text Color Number @desc If you specify this, the text color will change when the condition is met. (If the condition is not met, the text will be displayed normally.) @type number @default 0 @min 0 @max 20