Welcome to PGMV! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Item Use Command - ItemUseCommand.js
Plugin desc : Item Use Command Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com/
Desc page : https://triacontane.blogspot.com/
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/ItemUseCommand.js
File name : ItemUseCommand.js
Help of plugin :
@url https://triacontane.blogspot.com/ @plugindesc Item Use Command Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MV-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- ItemUseCommand.js Provides a command to use an item with the specified ID. After executing the command, the item will be consumed as needed. If the item is not available, it cannot be used. Only items available in the menu screen are affected; combat items cannot be used. Enemy characters are not affected. Plugin Command Details Execute from the "Plugin Command" event command. (Parameters are separated by a space.) ITEM_USE [Item ID] [Target (Order)] Ex. 1. Use the item with ID [1] without specifying a target. ITEM_USE 1 Ex. 2. Use the item with ID [2] for the [3]th member in the formation. ITEM_USE 2 3 Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. @param unusableSwitch @text Disabled Trigger @desc This switch turns ON when an item cannot be used. @type switch @default 0 @param playSe @text Sound effects performance @desc Plays a sound effect when an item is used. @type boolean @default true