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Kill Bonus - KillBonus.js
Plugin desc : Kill Bonus Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com/
Desc page : https://triacontane.blogspot.com/
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/KillBonus.js
File name : KillBonus.js
Help of plugin :
@url https://triacontane.blogspot.com/ @plugindesc Kill Bonus Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MV-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- You can receive some kind of reward when you defeat an enemy. You can create states and equipment that restore HP or MP upon defeating an enemy. Enter the following in the Note field of the characteristic database. <KB_HP:20> - Restores 20 HP. <KB_HPRate:5> - Restores 5% HP. <KB_MP:20> - Restores 20 MP. <KB_MPRate:5> - Restores 5% MP. <KB_TP:20> - Restores 20 TP. <KB_TPRate:5> - Restores 5% TP. <KB_Gold:5> - Increases money by 5G. <KB_State:5> - Grants state ID [5] to yourself. <KB_StateAll: 5> - Grants state ID [5] to all allies. <KB_StateEnemy: 5> - Grants state ID [5] to all enemies. <KB_Variable: 1, 20> - Increases variable [1] by 20. <KB_Script: script> - Executes an arbitrary JavaScript. <KB_DropRate: 2> - Doubles the drop rate of the first dropped item. Only one elimination bonus condition can be added. <KB_Cond:NoDamage> - Reward for defeating without taking damage <KB_Cond:NoSkill> - Reward for defeating without using skills <KB_Cond:NoDeath> - Reward for defeating without incapacitating any enemies <KB_Cond:1> - Reward for defeating while switch [1] is ON <KB_Cond:turn[1]> - Reward for defeating within [1] turns <KB_Cond:Critical> - Reward for critical defeat Play an animation when the elimination bonus is activated. The target is the battler who defeated the enemy, but in the case of a state, the target to which it was granted will also be granted. <KB_Animation:1> - Play bonus animation [1] <KB_AnimationDelay:64> - Set the bonus animation delay to 64 frames This plugin does not have any plugin commands. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours.