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Picture Priority Customize - PicturePriorityCustomize.js

Plugin desc : Picture display priority adjustment plug-in

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com/

Desc page : https://triacontane.blogspot.com/

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/PicturePriorityCustomize.js

File name : PicturePriorityCustomize.js

Help of plugin :

@url https://triacontane.blogspot.com/
@plugindesc Picture display priority adjustment plug-in
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MV-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----
You can display pictures in top, middle, and bottom layers.
Top: Above the window
Middle: Default priority
Bottom: Below the character

You can fine-tune the display priority of bottom pictures by setting their Z
coordinate.

*Priority values
0: Bottom tile
1: Below the normal character
3: Same as the normal character
4: Top tile
5: Above the normal character
6: Airship shadow
7: Speech bubble
8: Animation
9: Map touch destination (the white glowing thing)

This plugin does not have any plugin commands.

Terms of Use:
You may modify and redistribute this plugin without permission from the
author, and there are no restrictions on its use (commercial, 18+, etc.).
This plugin is now yours.

@param 上層ピクチャ番号
@text Upper Picture Number
@desc Pictures with a number equal to or greater than the specified number will be displayed above the window.
@type number
@default 101

@param 下層ピクチャ番号
@text Lower Picture Number
@desc Pictures below the specified number will be displayed below the characters and butlers.
@type number
@default 0

@param 下層ピクチャZ座標
@text Lower picture Z coordinate
@desc This is the Z coordinate of the lower layer picture. By changing this, you can make more detailed adjustments to the display priority.
@type select
@default 1
@option Lower tile
@value 0
@option Under normal characters
@value 1
@option Same as normal characters
@value 3
@option Upper tile
@value 4
@option Above normal characters
@value 5
@option Airship Shadow
@value 6
@option speech bubble
@value 7
@option Map Touch Destination
@value 9

@param 戦闘下層ピクチャZ座標
@text Battle lower level picture Z coordinate
@desc This is the Z coordinate of the bottom picture of the battle screen. By changing this, you can adjust the display priority more precisely.
@type select
@default 0
@option Enemy characters
@value 0
@option animation
@value 1

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