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Screen Rotation - ScreenRotation.js
Plugin desc : Screen rotation plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com/
Desc page : https://triacontane.blogspot.com/
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/ScreenRotation.js
File name : ScreenRotation.js
Help of plugin :
@url https://triacontane.blogspot.com/ @plugindesc Screen rotation plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MV-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- Allows you to freely rotate the screen. Execute this command from a plugin command. You can specify the speed and target angle. When rotating, off-screen character graphics will be temporarily hidden. Caution! Continuing rotation while running in Canvas mode will degrade performance. Plugin Command Details Execute from the "Plugin Command" event command. (Separate parameters with a space.) # Begins screen rotation. You can set the speed and angle (in 360-degree increments). If no angle is set, the rotation will continue indefinitely. SR_START_ROTATION 2 90 - Rotates the screen [90] degrees at a speed of [2]. SR_STOP_ROTATION - Stops rotation at the current angle. SR_RESET_ROTATION - Immediately resets the rotation state. # Zooms the screen as an added bonus. Setting the number of frames to [0] will instantly set the specified magnification. SR_START_ZOOM 300 60 - Sets the magnification to [300]% over [60] frames. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. @param ウィンドウ透過 @text Window Transparency @desc When windows overlap, they are displayed transparently. (ON/OFF) @default OFF