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State Change If Remove - StateChangeIfRemove.js
Plugin desc : Change plugin when state is released
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com/
Desc page : https://triacontane.blogspot.com/
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/StateChangeIfRemove.js
File name : StateChangeIfRemove.js
Help of plugin :
@url https://triacontane.blogspot.com/ @plugindesc Change plugin when state is released @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MV-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- Automatically switches to a different state when the state release conditions are met. Please enter the following format in the state's Note field. Note field format (control characters can be used for the state ID) <SC_ReleasedItem: (State ID)> Assigns a (State ID) when released by an item or skill effect. <SC_ReleasedSteps: (State ID)> Assigns a (State ID) when released by steps. <SC_ReleasedActionRestrictions: (State ID)> Assigns a (State ID) when released by action restrictions. <SC_ReleasedDamage: (State ID)> Assigns a (State ID) when released by damage. <SC_ReleasedEndBattle: (State ID)> Assigns a (State ID) when released at the end of battle. <SC_AutoReleaseTiming: (State ID)> Assigns a (State ID) when automatically released due to the passage of turns, etc. #Example: <SC_ReleasedItem:3> <SC_ReleasedSteps:¥v[1]> <SC_UnlockTriggerSwitch:(Switch ID)> Turns the switch ON when the state is unlocked. Example: <SC_UnlockTriggerSwitch:10> Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours.