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Title Image Change - TitleImageChange.js

Plugin desc : Title screen change plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com/

Desc page : https://triacontane.blogspot.com/

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/TitleImageChange.js

File name : TitleImageChange.js

Help of plugin :

@url https://triacontane.blogspot.com/
@plugindesc Title screen change plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MV-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----
Changes the title screen image and background music according to the game's
progress.
Any variable can be specified as the progress level, and the highest value
among all save data is usually reflected.

However, if a priority variable is specified separately, the image and
background music will be determined based on the progress level of the save
data with the highest variable value.

Up to three title images can be specified, and if multiple conditions are met,
the priority will be as follows:

1. Image and background music from title 4 onwards
2. Image and background music for title 3
3. Image and background music for title 2
4. Image and background music for title 1
5. Default title image and background music

If you want to save only the game progress without saving the game data,
execute the following from the "Script" event command:
DataManager.saveOnlyGradeVariable();

This plugin does not have any plugin commands.

Terms of Use:
You may modify and redistribute this plugin without permission from the
author, and there are no restrictions on its use (commercial, R18, etc.).
This plugin is now yours.

@param 進行度変数
@text Progression Variable
@desc Variable number (1...) corresponding to the game progress
@type variable
@default 1

@param 優先度変数
@text Priority Variables
@desc When multiple save data exist, this variable number (1...) determines which save data progress is prioritized.
@type variable
@default 0

@param タイトル1の進行度
@text Title 1 progress
@desc If the value of the progress variable is greater than or equal to this value, the image in title 1 will be displayed.
@default 1

@param タイトル1の画像
@text Title 1 Image
@desc The file name of the image (img/titles1) that will be displayed when the value of the progress variable is equal to or greater than the progress of title1.
@type file
@require 1
@dir img/titles1/

@param タイトル1のBGM
@text Title 1 BGM
@desc The file name of the background music (audio/bgm) that will be played when the value of the progress variable is equal to or greater than the progress of Title 1.
@type file
@require 1
@dir audio/bgm/

@param タイトル2の進行度
@text Title 2 Progress
@desc If the value of the progress variable is greater than or equal to this value, the image in title 2 will be displayed.
@default 2

@param タイトル2の画像
@text Title 2 Image
@desc The file name of the image (img/titles1) that will be displayed when the value of the progress variable is equal to or greater than the progress of title2.
@type file
@require 1
@dir img/titles1/

@param タイトル2のBGM
@text Title 2 BGM
@desc The file name of the background music (audio/bgm) that will be played when the value of the progress variable is equal to or greater than the progress of title 2.
@type file
@require 1
@dir audio/bgm/

@param タイトル3の進行度
@text Title 3 Progress
@desc If the value of the progress variable is equal to or greater than this value, the image in title 3 will be displayed.
@default 3

@param タイトル3の画像
@text Title 3 Image
@desc The file name of the image (img/titles1) that will be displayed when the value of the progress variable is equal to or greater than the progress of title 3.
@type file
@require 1
@dir img/titles1/

@param タイトル3のBGM
@text Title 3 BGM
@desc This is the file name of the background music (audio/bgm) that will be played when the value of the progress variable is equal to or greater than the progress of title 3.
@type file
@require 1
@dir audio/bgm/

@param 以降の進行度
@text Subsequent progress
@desc If you want to use four or more title patterns, specify the progression by separating them with commas. Example: (4,5,6)

@param 以降の画像
@text Subsequent images
@desc If you want to use four or more title patterns, specify the image (img/titles1) file names separated by commas. Example: (aaa, bbb, ccc)

@param 以降のBGM
@text Subsequent BGM
@desc If you want to use four or more title patterns, specify the BGM (audio/bgm) file names separated by commas. Example: (aaa,bbb,ccc)

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