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Variable Name Add Id - VariableNameAddId.js

Plugin desc : Plugin that automatically assigns IDs to variable names and common event names

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com/

Desc page : https://triacontane.blogspot.com/

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/VariableNameAddId.js

File name : VariableNameAddId.js

Help of plugin :

@url https://triacontane.blogspot.com/
@plugindesc Plugin that automatically assigns IDs to variable names and common event names
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MV-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----
When a test play begins, the following names will automatically be prefixed
with an ID and resaved.
This will not affect items that already have an ID.

- Switch
- Variable
- Common Event
Example: "Switch A" → "1: Switch A"

Caution!
This plugin dynamically rewrites the database.
Use at your own risk.

Steps
1. After applying the plugin, run a test play.

2. Reopen the project and verify that the common event, variable, and switch
names
have an ID prefix.

By default, a process will be performed to back up the target database file in
case of malfunction.

After running the plugin several times and confirming that it is working
properly, you can disable the backup at your own risk.

As this is a development support plugin, we recommend not including it in the
retail version.

This plugin does not have any plugin commands.

Terms of Use:
You may modify and redistribute this plugin without permission from the
author, and there are no restrictions on its use (commercial, 18+, etc.).
This plugin is now yours.

@param バックアップ
@text backup
@desc Back up your database files before overwriting them.
@default ON

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