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Named Enemy - NamedEnemy.js
Plugin desc : ver1.00/Enemies with nickname states can be made to appear randomly.
License : MIT License
Author : Yana
Website : https://w.atwiki.jp/pokotan/pages/3.html
Desc page : https://github.com/munokura/Yana-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/Battle/NamedEnemy.js
File name : NamedEnemy.js
Help of plugin :
@plugindesc ver1.00/Enemies with nickname states can be made to appear randomly. @author Yana @url https://github.com/munokura/Yana-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/Yana-MV-plugins ). Original plugin by Yana. ----- How to Use ------------------------------------------------------ Write the following in the enemy's Note: <Nickname:id,rate%[,Ix:drop%...]> If the enemy's Note contains the following: <Nickname:21,100%,I1:100%,A1:100%,W1:100%> There is a 100% chance that an enemy with state number 21 will appear. The enemy's state name will be added before its regular name, and when defeated, they will have a 100% chance of dropping item number 1 (I1), weapon number 1 (W1), and weapon number 1 (A1). If you write <ExpRate: x%> in a state's memo, enemies with that state as a nickname will receive x% of the experience. Similarly, if you write <GoldRate: x%> in a state's memo, enemies with that state as a nickname will receive x% of the gold. *Nicknames are processed in order from top to bottom of the memo. ------------------------------------------------------ Terms of Use ------------------------------------------------------- This plugin is released under the MIT License. http://opensource.org/licenses/mit-license.php @param AddNameNum @desc This sets how many nickname states can be added at once. Because it uses eval, you can use $gameVariables and calculation expressions. @default 0 @param AddNameRate @desc This is the ID of the variable that determines the correction value for the nickname grant rate. The numerical value % of the variable specified here will be multiplied by the grant rate for each nickname. @default 0 @param AddNameAnime @desc The ID of the animation that will be played for enemies with nicknames. @default 0