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Named Enemy - NamedEnemy.js

Plugin desc : ver1.00/Enemies with nickname states can be made to appear randomly.

License : MIT License

Author : Yana

Website : https://w.atwiki.jp/pokotan/pages/3.html

Desc page : https://github.com/munokura/Yana-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/Battle/NamedEnemy.js

File name : NamedEnemy.js

Help of plugin :

@plugindesc ver1.00/Enemies with nickname states can be made to appear randomly.
@author Yana
@url https://github.com/munokura/Yana-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/Yana-MV-plugins ).
Original plugin by Yana.
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How to Use
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Write the following in the enemy's Note:
<Nickname:id,rate%[,Ix:drop%...]>

If the enemy's Note contains the following:
<Nickname:21,100%,I1:100%,A1:100%,W1:100%>

There is a 100% chance that an enemy with state number 21 will appear.

The enemy's state name will be added before its regular name, and when defeated,
they will have a 100% chance of dropping item number 1 (I1), weapon number 1 (W1), and weapon number 1 (A1).

If you write
<ExpRate: x%>
in a state's memo, enemies with that state as a nickname will receive x% of the experience.

Similarly, if you write
<GoldRate: x%>
in a state's memo, enemies with that state as a nickname will receive x% of the gold.

*Nicknames are processed in order from top to bottom of the memo.
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Terms of Use
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This plugin is released under the MIT License.
http://opensource.org/licenses/mit-license.php

@param AddNameNum
@desc This sets how many nickname states can be added at once. Because it uses eval, you can use $gameVariables and calculation expressions.
@default 0

@param AddNameRate
@desc This is the ID of the variable that determines the correction value for the nickname grant rate. The numerical value % of the variable specified here will be multiplied by the grant rate for each nickname.
@default 0

@param AddNameAnime
@desc The ID of the animation that will be played for enemies with nicknames.
@default 0

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