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Step Effect - StepEffect.js
Plugin desc : ver1.00/Adds effects such as footprints.
License : MIT License
Author : Yana
Website : https://w.atwiki.jp/pokotan/pages/3.html
Desc page : https://github.com/munokura/Yana-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/Map_Message/StepEffect.js
File name : StepEffect.js
Help of plugin :
@target MZ MV @plugindesc ver1.00/Adds effects such as footprints. @author Yana @url https://raw.githubusercontent.com/munokura/Yana-MV-plugins/master/Map_Message/StepEffect.js @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/Yana-MV-plugins ). Original plugin by Yana. ----- ------------------------------------------------------ How to Use ------------------------------------------------------ Please prepare the image to use for the effect in the img/system/ directory. By adding either of the following to the tile set's Note field: <StepEffect△:FileName> , the image will be displayed when you step on a tile with the terrain tag △. Additionally, by adding either of the following: <StepEffectSetting△:OffsetX,OffsetY[,Scale%[,FitAngle[,FitStep[,Dry[,Wet□[,AnimeSpeed◇]]]]]]> You can specify additional parameters for the step effect, such as its position and scale. fitAngle - The image will rotate based on the character's orientation. fitStep - The displayed position of the image will shift up, down, left, and right with each step. wet□ - When a character passes through that terrain, the terrain tag #□ will be associated with the wet state. dry - A character in the wet state will have their current terrain tag changed to #□. This allows you to create a system where footprints are left behind when passing through wet terrain and then dry terrain. animeSpeed◇ - The animationSpeed for that effect will be set to #◇. This same setting can also be made in the event Note field and the annotations on page 1. If a setting is made for an event, it will take precedence over the tile set setting. Entering either <StepSound△:fileName> in the tile set Note field will play the specified SE when the character steps on a tile with the terrain tag #△. Additionally, you can change the volume and pitch of the step sound by writing either <StepSoundSetting△:volume,pitch> . If no setting is specified, each will be set to 100. You can also specify a range for both volume and pitch. For example, specifying 50-70 will set a random value between 50 and 70. You can also disable effects or sounds by specifying null for the image name or sound effect name. ----------------------------------------------------- Note: Images and sound effects specified with this plugin that are set to events will be deleted if the "Exclude unused files" option is turned on during deployment. After deployment, you will need to take measures such as relocating the images to a folder or installing a material deletion prevention plugin and specifying them as targets for deletion prevention. Material Deletion Prevention Plugin > https://raw.githubusercontent.com/triacontane/RPGMakerMV/master/ExcludeMaterialGuard.js ------------------------------------------------------ Terms of Use ------------------------------------------------------ This plugin is released under the MIT License. http://opensource.org/licenses/mit-license.php ------------------------------------------------------ Update History: ver. 1.00: Released @param EffectWidth @text Effect image width @desc The width of one cell of the effect image. @default 48 @type number @param AnimationSpeed @text Effect Image Speed @desc This sets how many frames the effect image advances between. The larger the value, the slower the image will advance. @default 8 @type number @param StepSize @text Effect Size @desc This sets how many dots the effect is shifted from the center. The effect will shift from the center by half the set value. @default 8 @type number @param AudibleDistance @text Step Sound Distance @desc The distance at which non-player step sounds can be heard. If the total value of the X and Y distances exceeds this value, the sound will no longer be heard. @default 10 @type number