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Enemy Appearance Indicator - EnemyAppearanceIndicator.js
Plugin desc : ver1.02/Adds a window that visualizes approaching enemies during random encounters.
License : MIT License
Author : Yana
Website : https://w.atwiki.jp/pokotan/pages/3.html
Desc page : https://github.com/munokura/Yana-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/Map_Message/EnemyAppearanceIndicator/EnemyAppearanceIndicator.js
File name : EnemyAppearanceIndicator.js
Help of plugin :
@plugindesc ver1.02/Adds a window that visualizes approaching enemies during random encounters. @author Yana @url https://github.com/munokura/Yana-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/Yana-MV-plugins ). Original plugin by Yana. ----- There are no plugin commands. ------------------------------------------------------ ------------------------------------------------------ Settings ------------------------------------------------------ - Attached Images Please place the attached images in img/system. https://github.com/munokura/Yana-MV-plugins/blob/master/Map_Message/EnemyAppearanceIndicator/front_sprite.png - FrontSprite and BackSprite The FrontSprite setting specifies the image that appears in front of the indicator, while BackSprite specifies the image that appears behind the indicator. You can leave either setting blank to display nothing. - Animation Mechanism The indicator animates by changing the saturation in sequence, such as 0>1>2>3>4>5..., creating a trailing animation. Saturation is a value from 0-255, with 0 being pure white. - Pattern Settings Patterns 0-9 specify the dot placement and animation pattern, respectively. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 will create a trailing animation in the direction of the arrow. Dots will not be drawn where n is specified. To add more horizontal columns, change the Col value and increase the Pattern value accordingly. To add more vertical columns, you'll need to edit the JS file directly. ----------------------------------------------------- Terms of Use ------------------------------------------------------ This plugin is released under the MIT License. http://opensource.org/licenses/mit-license.php ------------------------------------------------------ ver1.02: Added support for deleting unnecessary materials. ver1.01: Added a commentary. ver1.00: Released. @param Hide Key Switch @desc The ID of the switch to hide the indicator. When the switch with this ID is on, the indicator will be hidden. @default 12 @param Size W @desc The width of the indicator. @default 90 @param Size H @desc The vertical width of the indicator. @default 90 @param Col @desc This is the number of squares in the indicator row. If you change this, please also change the number of patterns. @default 10 @param Row @desc This is the number of squares in the vertical column of the indicator. Generally, do not change this value. @default 10 @param Pos X @desc The upper left x-coordinate of the indicator. @default 726 @param Pos Y @desc The Y coordinate of the top left corner of the indicator. @default 534 @param Saturation @desc The saturation of the indicator. Decreasing this value will animate the indicator. @default 255 @param Brightness @desc The brightness of the indicator. @default 255 @param Update Frame @desc The indicator update frequency. The indicator will be updated every specified number of frames. @default 8 @param Anime Frame @desc Indicator animation frame addition value. Increasing this value will decrease the indicator animation frequency. @default 8 @param Anime Count @desc The number of tails to draw for the indicator. If you specify 0, there will be no animation. @default 9 @param Red Count @desc The remaining count to turn the indicator red. If the remaining number of steps until the encounter is below this number, the indicator will turn red. @default 2 @param Front Sprite @desc The file name of the image to display in front of the indicator. Place the image with the name specified here in img/system. @default front_sprite @type file @require 1 @dir img/system/ @param Back Sprite @desc The file name of the image to be displayed behind the indicator. Place the image with the name specified here in img/system. @type file @require 1 @dir img/system/ @param Pattern0 @desc This is the first row of the animation pattern array. Please arrange the number of elements specified by Col. n is hidden. @default n,n,n,n,n,n,n,n,n,n @param Pattern1 @desc This is the second row of the animation pattern array. @default n,n,n,n,n,n,n,8,8,8 @param Pattern2 @desc This is the third row of the animation pattern array. @default n,n,n,n,n,8,8,7,7,7 @param Pattern3 @desc This is the fourth row of the animation pattern array. @default n,n,n,n,8,7,7,6,6,6 @param Pattern4 @desc This is the 5th row of the animation pattern array. @default n,n,n,8,7,6,6,5,5,5 @param Pattern5 @desc This is the 6th row of the animation pattern array. @default n,n,8,7,6,5,5,5,4,4 @param Pattern6 @desc This is the 7th row of the animation pattern array. @default n,n,8,7,6,5,4,4,3,3 @param Pattern7 @desc This is the 8th row of the animation pattern array. @default n,8,7,6,5,5,4,3,2,2 @param Pattern8 @desc This is the 9th line of the animation pattern array. @default n,8,7,6,5,4,3,2,1,1 @param Pattern9 @desc This is the 10th row of the animation pattern array. @default n,8,7,6,5,4,3,2,1,0