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Cut In - CutIn.js
Plugin desc : ver1.02/By writing this into skills and items, you can display a cut-in before they are activated.
License : MIT License
Author : Yana
Website : https://w.atwiki.jp/pokotan/pages/3.html
Desc page : https://github.com/munokura/Yana-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/Map_Message/Popups/CutIn.js
File name : CutIn.js
Help of plugin :
@plugindesc ver1.02/By writing this into skills and items, you can display a cut-in before they are activated. @author Yana @url https://github.com/munokura/Yana-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/Yana-MV-plugins ). Original plugin by Yana. ----- Plugin Commands -------------------------------------------------------------------- ShowCutIn Target Item Target specifications are specified as A△, E△, or V△. For A△, the actor with ID △ is specified as the target, and the cut-in image written in that actor's memo is used. For E△, the enemy with ID △ is used. For V△, the actor with the value of party variable △ is used (if the value is 1000 or greater, it is an enemy). Item specifications are specified as I△, S△, or V△. For I△, the cut-in set for the item with ID △ is used. For S△, the skill with ID △ is used. For V△, the skill with the value of variable △ is used. ------------------------------------------------------ How to Set ------------------------------------------------------ Entering <CutIn:xxx> in the Note field of a skill or item will display the image (yyy) entered as <xxx:yyy> in the actor's memo as a cut-in. yyy is reserved for actors and enemies to avoid the Material Removal Tool's functionality, with CutIns 1-50 and CutIns 1-50. In addition, when specifying a cut-in in a skill or item's memo, you can specify additional parameters for the popup. The following parameters can be specified. Parameter Details: count: Display Time delay: Display Delay moveX: Target Point X (Relative Coordinates) moveY: Target Point Y (Relative Coordinates) sx: Display Position Offset X sy: Display Position Offset Y pattern: Display Pattern extend: Specify an array to adjust the display timing. Example: extend:[20,50] Appears over 20 frames and starts disappearing on the 50th frame. fixed: Fixes the popup to the screen? Specify true/false. anchorX: Popup anchor X value anchorY: Popup anchor Y value slideCount: Speed at which a new popup slides up when it appears. ------------------------------------------------------ Terms of Use ------------------------------------------------------ This plugin is released under the MIT License. http://opensource.org/licenses/mit-license.php ------------------------------------------------------ Update History: ver. 1.02: Fixed to match the update of CommonPopupCore. ver. 1.01: Fixed the default value of the fixed parameter, which was set to true. ver. 1.00: Released @param Count @desc This is the base value for the cut-in display time. Please specify in frames. @default 60 @param AnchorX @desc Anchor position X for cut-in. @default 0 @param AnchorY @desc This is the cut-in anchor position Y. @default 0.5 @param ActorHomeX @desc The X coordinate of the actor before the cut-in movement. @default 816 @param ActorHomeY @desc The Y coordinate of the actor before the cut-in movement. @default 312 @param ActorMoveX @desc The X value of the actor's cut-in movement. @default -816 @param ActorMoveY @desc The Y value of the actor's cut-in movement. @default 0 @param EnemyHomeX @desc This is the X coordinate before the enemy cut-in movement. @default -816 @param EnemyHomeY @desc This is the Y coordinate before the enemy cut-in movement. @default 312 @param EnemyMoveX @desc The X value of the enemy's cut-in movement distance. @default 816 @param EnemyMoveY @desc The Y value of the enemy's cut-in movement. @default 0