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Get Information - GetInformation.js

Plugin desc : ver1.171/This is a plugin that adds animated slide information when obtaining items, etc.

License : MIT License

Author : Yana

Website : https://w.atwiki.jp/pokotan/pages/3.html

Desc page : https://github.com/munokura/Yana-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/Map_Message/Popups/GetInformation.js

File name : GetInformation.js

Help of plugin :

@plugindesc ver1.171/This is a plugin that adds animated slide information when obtaining items, etc.
@author Yana
@url https://github.com/munokura/Yana-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/Yana-MV-plugins ).
Original plugin by Yana.
-----
Plugin Commands
--------------------------------------------------------------------
ShowInfo DisplayText

*Please use half-width spaces.
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This plugin requires the "Generic Popup Base" plugin.
Place it below the Generic Popup Base.
Also, you can disable the information by leaving the Show Text blank.
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How to Use
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Just install it and it will work.
For detailed settings, see the plugin parameters.

170524
A special control character has been added to the beginning of each text to add a sound effect when a popup occurs.
_SE[Name[,Volume,Pitch,Phase]]
*Volume, pitch, and phase are optional. If omitted, they will be treated as volume = 90, pitch = 100, and phase = 0.
Example: Play Skill 3 sound effect when the level-up popup appears.
_SE[Skill3]_actor's ¥C[4]_name¥C[0] has increased by ¥C[14]_num points¥C[24]!
-----------------------------------------------------
Terms of Use
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This plugin is released under the MIT License.
http://opensource.org/licenses/mit-license.php
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Update History:
ver1.171:190213
Fixed a bug that caused an error when unequipping equipment.
ver1.17:190212
Added a setting to hide hidden items.
ver1.16:180514
Added an exit animation setting.
Added a logging function.
ver1.151:171025
Updated plugin parameter specifications to 1.5.0.
ver1.15:170525
Fixed a bug that caused popups to be misaligned when the message window was not at the bottom during battle.
Added a control character to play a sound effect when a popup occurs.
Fixed behavior when setting the behavior pattern to GrowUp and positioning the display at the top.
ver1.14:170216
Fixed a bug that prevented actor name conversion from working properly.
ver1.131:170104
Fixed a bug that could cause errors in certain situations.
ver1.13:
Adjusted the position of popups during battle.
Added a setting to delay the loot display at the end of battle.
Added a function to display a popup when a formation level increases.
ver1.12:
Changed the terms of use to the MIT License.
Fixed a bug that caused an infinite loop when displaying a popup for an actor that had never been allied.
ver1.11:
Added a behavior pattern setting.
Added a plugin parameter.
ver1.10:
Made some changes to the processing.
Added and revised help.
Added a plugin command to display custom text.
ver1.09:
Fixed a bug that prevented popups from displaying when a skill was forgotten.
Adjusted the display position of skill acquisition upon leveling up or class leveling up.
ver1.08:
Fixed a bug where experience points and ABP would not be displayed when disabling EXP and ABP during battle.
ver1.07:
Fixed a bug where the information disabling function was not working properly.
Added a Battle Show List setting for configuring the information displayed during battle.
ver1.06:
Fixed a bug where the position of popups during battle was incorrect.
var1.05:
Added a plugin parameter to correct the display position.
Added a setting to operate from top to bottom.
var1.04:
Fixed so that arbitrary text can be passed.
ver1.03:
Added popup processing for ABP and class level.
ver1.02:
Fixed a bug where popup display was reversed during leveling up.
ver1.01:
Fixed a bug where popups would appear even when value was 0.
Added conflict avoidance processing with YEP_CoreEngine.
ver1.00:
Released

@param Info Disable Switch Id
@desc The ID of the switch to disable the information obtained. When this switch is ON, the information is disabled.
@default 10
@type switch

@param Use Battle Info
@desc This setting determines whether the acquired information is used during battle. Set this to true or false.
@default true
@type boolean

@param Use Rewards Info
@desc This setting determines whether to display loot in the acquisition information. Set this to true or false.
@default true
@type boolean

@param Info Pattern
@desc This is the behavior pattern of the information you get. Normal: Normal GrowUp: Nyoki Stretch: Unyon
@default GrowUp
@type select
@option GrowUp
@option Normal
@option Stretch

@param Info Font Size
@desc Font size of the information provided.
@default 20
@type number

@param Info Count
@desc The display time for the information you get.
@default 120
@type number

@param Info Delay
@desc This is the delay for the information obtained. When set repeatedly, this value will be displayed with a delay.
@default 20
@type number

@param Info MoveWait
@desc The time when the acquisition information is fully displayed.
@default 100
@type number

@param Info MoveFade
@desc It's time to fade the information you get.
@default 10
@type number

@param Enable Out Move
@desc This setting determines whether or not to move when exiting.
@default false
@type boolean

@param Info Position
@desc The display position of the information you get. If you select "Up", it will be at the top of the screen.
@type select
@option Up

@param Info Slide Action
@desc The slide direction of the information you get. If you specify Down, it will slide from top to bottom.
@type select
@option Down

@param Info Sup X
@desc This is the X coordinate for correcting the display position of the information you get.
@default 0
@type number

@param Info Sup Y
@desc This is the Y coordinate for correcting the display position of the information obtained.
@default 0
@type number

@param Info Width
@desc The width of the information available.
@default 816
@type number

@param Gold Icon Index
@desc The index of the icon to use as the money icon.
@default 314
@type number

@param Actor Icon Start Index
@desc The first index of the icon to use as the actor's icon.
@default 320
@type number

@param Reward Popup Delay
@desc This is the delay before the loot display starts.
@default 0
@type number

@param Show Get Hide Item A
@desc This setting determines whether a popup will be displayed when hidden item A is obtained.
@default false
@type boolean

@param Show Get Hide Item B
@desc This setting determines whether a popup will be displayed when hidden item B is obtained.
@default false
@type boolean

@param Log Key
@desc This is the key setting for calling up the information log.
@default control
@type select
@option menu
@option control
@option pageup
@option pagedown
@option shift
@option tab

@param Log Max
@desc The maximum number of logs to save.
@default 100
@type number

@param Log Row
@desc The number of lines per log.
@default 2
@type number

@param Log Reverse
@desc This setting determines whether to reverse the order of the logs.
@default false
@type boolean

@param Menu Info Log Name
@desc The name of the infolog call command to add to the menu. Leave blank to not add the command to the menu.

@param Battle Show List
@desc This is a list of information to display during battle. Please specify item, gold, exp, skill, params, level, abp, classLevel.
@default item,gold,exp,skill,params,level,abp,classLevel

@param Get Gold Text
@desc This is the text that will be displayed when the amount of money increases. _icon: Icon index set above _num: Amount
@default ¥C[24]Got ¥I[_icon]_num¥C[14]¥G¥C[0]!

@param Lost Gold Text
@desc This is the text displayed when money is reduced. _icon: Icon index set above _num: Amount
@default ¥C[2]Lost ¥I[_icon]_num¥C[14]¥G¥C[0]...

@param Get Item Text
@desc This is the text displayed when an item is increased. _icon: Icon _name: Name _desc1: First line of explanation _desc2: Second line of explanation
@default ¥C[24]You got ¥I[_icon]_name!
@param Lost Item Text
@desc This is the text displayed when an item is reduced. _icon: Icon _name: Name _desc1: First line of explanation _desc2: Second line of explanation
@default ¥C[2]Lost ¥I[_icon]_name...¥n¥C[6]_desc1

@param Get Item Text Num
@desc Increased items. 2 or more. _icon: Icon _name: Name _num: Quantity _desc1: Explanation 1st line _desc2: Explanation 2nd line
@default Got ¥C[14]_num ¥I[_icon]_name!¥n¥C[6]_desc1

@param Lost Item Text Num
@desc Item reduction. 2 or more. _icon: Icon _name: Name _num: Quantity _desc1: Explanation 1st line _desc2: Explanation 2nd line
@default ¥C[2]Lost ¥C[14]_num ¥I[_icon]_name...¥n¥C[6]_desc1

@param Get Skill Text
@desc This is the text that will be displayed when you acquire the skill. _actor: Actor name _icon: Icon _name: Name _desc1: First line of explanation _desc2: Second line of explanation
@default _actor ¥C[24]learned ¥I[_icon]_name!¥n¥C[6]_desc1

@param Lost Skill Text
@desc This is the text displayed when the skill is forgotten. _actor: Actor name _icon: Icon _name: Name _desc1: First line of explanation _desc2: Second line of explanation
@default _actor ¥C[2]forgot ¥I[_icon]_name ...¥n¥C[6]_desc1

@param Exp Up Text
@desc This is the text displayed when the experience point increases. _actor: Actor name _name: Experience point name _num: Experience point
@default _actor ¥C[24]got ¥C[14]_num points¥C[0]¥C[4]_name¥C[0]!

@param Exp Down Text
@desc This is the text displayed when the experience point decreases. _actor: Actor name _name: Experience point name _num: Experience point
@default _actor ¥C[2]lost ¥C[4]_name¥C[0] at ¥C[14]_num point¥C[0]...

@param Lv Up Text
@desc The text displayed when the level increases. _actor: Actor name _name: Level name _num: Level increased
@default _actor's ¥C[4]_name¥C[24] has increased by ¥C[14]_num points¥C[0]!

@param Lv Down Text
@desc The text displayed when the level is decreased. _actor: Actor name _name: Level name _num: Level decreased
@default _actor's ¥C[4]_name¥C[2] has dropped ¥C[14]_num points¥C[0]...

@param Param Up Text
@desc This is the text displayed when an ability score increases. _actor: Actor name _name: Param score name _num: Increased level
@default _actor's ¥C[4]_name¥C[24] has increased by ¥C[14]_num points¥C[0]!

@param Param Down Text
@desc This is the text displayed when an ability score is decreased. _actor: Actor name _name: Name of ability score _num: Level decreased
@default _actor's ¥C[4]_name¥C[2] has dropped ¥C[14]_num points¥C[0]...

@param Abp Up Text
@desc This is the text displayed when class experience points increase. _actor: Actor name _name: Experience point name _num: Experience point
@default _actorは¥C[14]_numポイント¥C[0]の¥C[4]_name¥C[0]を¥C[24]得た!
_actor got ¥C[14]_num points ¥C[4]_name ¥C[24]!

@param Abp Down Text
@desc This is the text displayed when class experience points decrease. _actor: Actor name _name: Experience point name _num: Experience point
@default _actor ¥C[2]lost ¥C[4]_name¥C[0] at ¥C[14]_num point¥C[0]...

@param Class Lv Up Text
@desc This is the text displayed when the class level increases. _class: Class name _actor: Actor name _name: Level name _num: Level increased
@default _actor's _name¥C[0] of ¥C[4]_class ¥C[24]has increased ¥C[0]by ¥C[14]_num points!

@param Class Lv Down Text
@desc This is the text displayed when the class level is decreased. _class: Class name _actor: Actor name _name: Level name _num: Level decreased
@default _actorは¥C[4]_classの_name¥C[0]が¥C[14]_numポイント¥C[2]下がった・・・
_actor's _name of ¥C[4]_class¥C[2] has dropped ¥C[0]by ¥C[14]_num points...

@param Formation Lv Up Text
@desc This is the text displayed when the formation level increases. _name: Formation name _num: Increased level
@default ¥C[4]_name's proficiency¥C[24] has increased ¥C[0]by ¥C[14]_num points!

@param Formation Lv Max Text
@desc This is the text that will be displayed when you have mastered the formation. _name: The name of the formation
@default ¥C[14]Mastered ¥C[4]_name¥C[0]!

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