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Get Information - GetInformation.js
Plugin desc : ver1.171/This is a plugin that adds animated slide information when obtaining items, etc.
License : MIT License
Author : Yana
Website : https://w.atwiki.jp/pokotan/pages/3.html
Desc page : https://github.com/munokura/Yana-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/Map_Message/Popups/GetInformation.js
File name : GetInformation.js
Help of plugin :
@plugindesc ver1.171/This is a plugin that adds animated slide information when obtaining items, etc. @author Yana @url https://github.com/munokura/Yana-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/Yana-MV-plugins ). Original plugin by Yana. ----- Plugin Commands -------------------------------------------------------------------- ShowInfo DisplayText *Please use half-width spaces. ------------------------------------------------------ This plugin requires the "Generic Popup Base" plugin. Place it below the Generic Popup Base. Also, you can disable the information by leaving the Show Text blank. ------------------------------------------------------ How to Use ------------------------------------------------------ Just install it and it will work. For detailed settings, see the plugin parameters. 170524 A special control character has been added to the beginning of each text to add a sound effect when a popup occurs. _SE[Name[,Volume,Pitch,Phase]] *Volume, pitch, and phase are optional. If omitted, they will be treated as volume = 90, pitch = 100, and phase = 0. Example: Play Skill 3 sound effect when the level-up popup appears. _SE[Skill3]_actor's ¥C[4]_name¥C[0] has increased by ¥C[14]_num points¥C[24]! ----------------------------------------------------- Terms of Use ------------------------------------------------------ This plugin is released under the MIT License. http://opensource.org/licenses/mit-license.php ------------------------------------------------------ Update History: ver1.171:190213 Fixed a bug that caused an error when unequipping equipment. ver1.17:190212 Added a setting to hide hidden items. ver1.16:180514 Added an exit animation setting. Added a logging function. ver1.151:171025 Updated plugin parameter specifications to 1.5.0. ver1.15:170525 Fixed a bug that caused popups to be misaligned when the message window was not at the bottom during battle. Added a control character to play a sound effect when a popup occurs. Fixed behavior when setting the behavior pattern to GrowUp and positioning the display at the top. ver1.14:170216 Fixed a bug that prevented actor name conversion from working properly. ver1.131:170104 Fixed a bug that could cause errors in certain situations. ver1.13: Adjusted the position of popups during battle. Added a setting to delay the loot display at the end of battle. Added a function to display a popup when a formation level increases. ver1.12: Changed the terms of use to the MIT License. Fixed a bug that caused an infinite loop when displaying a popup for an actor that had never been allied. ver1.11: Added a behavior pattern setting. Added a plugin parameter. ver1.10: Made some changes to the processing. Added and revised help. Added a plugin command to display custom text. ver1.09: Fixed a bug that prevented popups from displaying when a skill was forgotten. Adjusted the display position of skill acquisition upon leveling up or class leveling up. ver1.08: Fixed a bug where experience points and ABP would not be displayed when disabling EXP and ABP during battle. ver1.07: Fixed a bug where the information disabling function was not working properly. Added a Battle Show List setting for configuring the information displayed during battle. ver1.06: Fixed a bug where the position of popups during battle was incorrect. var1.05: Added a plugin parameter to correct the display position. Added a setting to operate from top to bottom. var1.04: Fixed so that arbitrary text can be passed. ver1.03: Added popup processing for ABP and class level. ver1.02: Fixed a bug where popup display was reversed during leveling up. ver1.01: Fixed a bug where popups would appear even when value was 0. Added conflict avoidance processing with YEP_CoreEngine. ver1.00: Released @param Info Disable Switch Id @desc The ID of the switch to disable the information obtained. When this switch is ON, the information is disabled. @default 10 @type switch @param Use Battle Info @desc This setting determines whether the acquired information is used during battle. Set this to true or false. @default true @type boolean @param Use Rewards Info @desc This setting determines whether to display loot in the acquisition information. Set this to true or false. @default true @type boolean @param Info Pattern @desc This is the behavior pattern of the information you get. Normal: Normal GrowUp: Nyoki Stretch: Unyon @default GrowUp @type select @option GrowUp @option Normal @option Stretch @param Info Font Size @desc Font size of the information provided. @default 20 @type number @param Info Count @desc The display time for the information you get. @default 120 @type number @param Info Delay @desc This is the delay for the information obtained. When set repeatedly, this value will be displayed with a delay. @default 20 @type number @param Info MoveWait @desc The time when the acquisition information is fully displayed. @default 100 @type number @param Info MoveFade @desc It's time to fade the information you get. @default 10 @type number @param Enable Out Move @desc This setting determines whether or not to move when exiting. @default false @type boolean @param Info Position @desc The display position of the information you get. If you select "Up", it will be at the top of the screen. @type select @option Up @param Info Slide Action @desc The slide direction of the information you get. If you specify Down, it will slide from top to bottom. @type select @option Down @param Info Sup X @desc This is the X coordinate for correcting the display position of the information you get. @default 0 @type number @param Info Sup Y @desc This is the Y coordinate for correcting the display position of the information obtained. @default 0 @type number @param Info Width @desc The width of the information available. @default 816 @type number @param Gold Icon Index @desc The index of the icon to use as the money icon. @default 314 @type number @param Actor Icon Start Index @desc The first index of the icon to use as the actor's icon. @default 320 @type number @param Reward Popup Delay @desc This is the delay before the loot display starts. @default 0 @type number @param Show Get Hide Item A @desc This setting determines whether a popup will be displayed when hidden item A is obtained. @default false @type boolean @param Show Get Hide Item B @desc This setting determines whether a popup will be displayed when hidden item B is obtained. @default false @type boolean @param Log Key @desc This is the key setting for calling up the information log. @default control @type select @option menu @option control @option pageup @option pagedown @option shift @option tab @param Log Max @desc The maximum number of logs to save. @default 100 @type number @param Log Row @desc The number of lines per log. @default 2 @type number @param Log Reverse @desc This setting determines whether to reverse the order of the logs. @default false @type boolean @param Menu Info Log Name @desc The name of the infolog call command to add to the menu. Leave blank to not add the command to the menu. @param Battle Show List @desc This is a list of information to display during battle. Please specify item, gold, exp, skill, params, level, abp, classLevel. @default item,gold,exp,skill,params,level,abp,classLevel @param Get Gold Text @desc This is the text that will be displayed when the amount of money increases. _icon: Icon index set above _num: Amount @default ¥C[24]Got ¥I[_icon]_num¥C[14]¥G¥C[0]! @param Lost Gold Text @desc This is the text displayed when money is reduced. _icon: Icon index set above _num: Amount @default ¥C[2]Lost ¥I[_icon]_num¥C[14]¥G¥C[0]... @param Get Item Text @desc This is the text displayed when an item is increased. _icon: Icon _name: Name _desc1: First line of explanation _desc2: Second line of explanation @default ¥C[24]You got ¥I[_icon]_name! @param Lost Item Text @desc This is the text displayed when an item is reduced. _icon: Icon _name: Name _desc1: First line of explanation _desc2: Second line of explanation @default ¥C[2]Lost ¥I[_icon]_name...¥n¥C[6]_desc1 @param Get Item Text Num @desc Increased items. 2 or more. _icon: Icon _name: Name _num: Quantity _desc1: Explanation 1st line _desc2: Explanation 2nd line @default Got ¥C[14]_num ¥I[_icon]_name!¥n¥C[6]_desc1 @param Lost Item Text Num @desc Item reduction. 2 or more. _icon: Icon _name: Name _num: Quantity _desc1: Explanation 1st line _desc2: Explanation 2nd line @default ¥C[2]Lost ¥C[14]_num ¥I[_icon]_name...¥n¥C[6]_desc1 @param Get Skill Text @desc This is the text that will be displayed when you acquire the skill. _actor: Actor name _icon: Icon _name: Name _desc1: First line of explanation _desc2: Second line of explanation @default _actor ¥C[24]learned ¥I[_icon]_name!¥n¥C[6]_desc1 @param Lost Skill Text @desc This is the text displayed when the skill is forgotten. _actor: Actor name _icon: Icon _name: Name _desc1: First line of explanation _desc2: Second line of explanation @default _actor ¥C[2]forgot ¥I[_icon]_name ...¥n¥C[6]_desc1 @param Exp Up Text @desc This is the text displayed when the experience point increases. _actor: Actor name _name: Experience point name _num: Experience point @default _actor ¥C[24]got ¥C[14]_num points¥C[0]¥C[4]_name¥C[0]! @param Exp Down Text @desc This is the text displayed when the experience point decreases. _actor: Actor name _name: Experience point name _num: Experience point @default _actor ¥C[2]lost ¥C[4]_name¥C[0] at ¥C[14]_num point¥C[0]... @param Lv Up Text @desc The text displayed when the level increases. _actor: Actor name _name: Level name _num: Level increased @default _actor's ¥C[4]_name¥C[24] has increased by ¥C[14]_num points¥C[0]! @param Lv Down Text @desc The text displayed when the level is decreased. _actor: Actor name _name: Level name _num: Level decreased @default _actor's ¥C[4]_name¥C[2] has dropped ¥C[14]_num points¥C[0]... @param Param Up Text @desc This is the text displayed when an ability score increases. _actor: Actor name _name: Param score name _num: Increased level @default _actor's ¥C[4]_name¥C[24] has increased by ¥C[14]_num points¥C[0]! @param Param Down Text @desc This is the text displayed when an ability score is decreased. _actor: Actor name _name: Name of ability score _num: Level decreased @default _actor's ¥C[4]_name¥C[2] has dropped ¥C[14]_num points¥C[0]... @param Abp Up Text @desc This is the text displayed when class experience points increase. _actor: Actor name _name: Experience point name _num: Experience point @default _actorは¥C[14]_numポイント¥C[0]の¥C[4]_name¥C[0]を¥C[24]得た! _actor got ¥C[14]_num points ¥C[4]_name ¥C[24]! @param Abp Down Text @desc This is the text displayed when class experience points decrease. _actor: Actor name _name: Experience point name _num: Experience point @default _actor ¥C[2]lost ¥C[4]_name¥C[0] at ¥C[14]_num point¥C[0]... @param Class Lv Up Text @desc This is the text displayed when the class level increases. _class: Class name _actor: Actor name _name: Level name _num: Level increased @default _actor's _name¥C[0] of ¥C[4]_class ¥C[24]has increased ¥C[0]by ¥C[14]_num points! @param Class Lv Down Text @desc This is the text displayed when the class level is decreased. _class: Class name _actor: Actor name _name: Level name _num: Level decreased @default _actorは¥C[4]_classの_name¥C[0]が¥C[14]_numポイント¥C[2]下がった・・・ _actor's _name of ¥C[4]_class¥C[2] has dropped ¥C[0]by ¥C[14]_num points... @param Formation Lv Up Text @desc This is the text displayed when the formation level increases. _name: Formation name _num: Increased level @default ¥C[4]_name's proficiency¥C[24] has increased ¥C[0]by ¥C[14]_num points! @param Formation Lv Max Text @desc This is the text that will be displayed when you have mastered the formation. _name: The name of the formation @default ¥C[14]Mastered ¥C[4]_name¥C[0]!