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State Add Remove Common Trait - StateAddRemoveCommonTrait.js

Plugin desc : ver1.03/Adds the ability to reserve common events when a state is granted or removed.

License : MIT License

Author : Yana

Website : https://w.atwiki.jp/pokotan/pages/3.html

Desc page : https://github.com/munokura/Yana-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/State/StateAddRemoveCommonTrait.js

File name : StateAddRemoveCommonTrait.js

Help of plugin :

@plugindesc ver1.03/Adds the ability to reserve common events when a state is granted or removed.
@author Yana
@url https://github.com/munokura/Yana-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/Yana-MV-plugins ).
Original plugin by Yana.
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About the Plugin
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This plugin allows you to create a Traits for objects with special Traits, using notes, to reserve common events when a state is assigned or removed.

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How to Use
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- Reservation when a state is assigned
By writing
<AddState△Common:□>
in the note for an object with special Traits, the common event #□ will be reserved when the state #△ is assigned.

- Reservation when a state is removed
By writing
<RemoveState△Common:□>
in the note for an object with special Traits, the common event #□ will be reserved when the state #△ is removed.

<AutoRemoveState△Common:□>
You can reserve the common event #□ only when the state #△ is naturally removed.

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Terms of Use
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This plugin is released under the MIT License.
http://opensource.org/licenses/mit-license.php
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Update History:
ver. 1.03:
Changed the process so that simultaneously scheduled common events are executed.
ver. 1.02:
Added a process to store the activator's index in a variable.
ver. 1.01:
Fixed a bug where no judgment was made upon death.
ver. 1.00:
Released

@param SubjectIndex
@desc The ID of the variable that stores the index of the invoker. If the stored index is an enemy, the value will be increased by +1000.
@default 13

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