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Timing Remove State - TimingRemoveState.js

Plugin desc : ver1.00/It will be possible to set states that will be canceled when an attack hits, after an action, or when the action ends.

License : MIT License

Author : Yana

Website : https://w.atwiki.jp/pokotan/pages/3.html

Desc page : https://github.com/munokura/Yana-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/State/TimingRemoveState.js

File name : TimingRemoveState.js

Help of plugin :

@plugindesc ver1.00/It will be possible to set states that will be canceled when an attack hits, after an action, or when the action ends.
@author Yana
@url https://github.com/munokura/Yana-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/Yana-MV-plugins ).
Original plugin by Yana.
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How to Use
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If you enter
<PhysicalAttackRemove:△%>
in the state Note field, there is an △% chance that the state will be removed after a physical action.

<MagicalAttackRemove:△%>
, there is an △% chance that the state will be removed after a magical action.

<EndActionRemove:△%>
, there is an △% chance that the state will be removed after an action.

<HitRemove:△%>
, there is an △% chance that the state will be removed when an attack is received.
This does not affect whether damage is received or not.

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Terms of Use
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This plugin is released under the MIT License.
http://opensource.org/licenses/mit-license.php
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Update History:
Ver. 1.00:
Released

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