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TM Boss Hp Gauge - TMBossHpGauge.js
Plugin desc : Displays the HP gauge of any event on the map scene.
License : MIT License
Author : tomoaky
Desc page : https://github.com/munokura/tomoaky-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/tomoaky-MV-plugins/refs/heads/master/TMBossHpGauge.js
File name : TMBossHpGauge.js
Help of plugin :
@plugindesc Displays the HP gauge of any event on the map scene. @author tomoaky @url https://github.com/munokura/tomoaky-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/tomoaky-MV-plugins ). Original plugin by tomoaky. ----- TMPlugin - Boss HP Gauge ver. 1.1.0 How to Use: Works in conjunction with TMJumpAction.js / TMShooting.js. By specifying an event with the plugin command or switching to automatic mode, the HP gauge for the target event will be displayed in the map scene. This plugin has been tested with RPG Maker MV Version 1.6.1. This plugin is distributed under the MIT License and is free to use, including commercial use, modifications, and redistribution. Plugin Command: setBossHpGauge 1 Sets event number 1 as the target HP gauge. Executing this command also automatically executes stopAutoBossHpGauge. startAutoBossHpGauge Automatically targets subsequent events that have been hit by damage. stopAutoBossHpGauge Disables the startAutoBossHpGauge function. hideBossHpGauge Hide the HP gauge. showBossHpGauge Show the HP gauge hidden with hideBossHpGauge. Plugin Parameter Notes: windowOpacity / collideOpacity windowOpacity affects the window frame and background, while collideOpacity affects gauges and text. If the windowOpacity value is lower than collideOpacity, the windowOpacity value is applied as the opacity when overlapping with the player. However, the collideOpacity value is applied as usual to gauges and text. @param gaugeWindowX @desc HP Gauge Window X Coordinate Default: 528 @default 528 @type number @min -9999 @param gaugeWindowY @desc Y coordinate of HP gauge window Initial value: 0 @default 0 @type number @min -9999 @param gaugeWindowWidth @desc HP Gauge Window Width Default: 288 @default 288 @type number @param gaugeWindowHeight @desc HP Gauge Window Height Default: 72 @default 72 @type number @param gaugeColor @desc HP gauge color Default: #e48040 #f0c040 @default #e48040 #f0c040 @param gaugeValue @desc Displays HP numerically on the right side of the gauge. Default: ON (true = ON Display / false = OFF Hidden) @default true @type boolean @param bossName @desc Display the boss name on the left side of the gauge. Default: ON ( true = ON display / false = OFF hide ) @default true @type boolean @param shakeTime @desc Time (frames) to shake the window when taking damage. Default: 20 (0 means no shaking). @default 20 @type number @param windowOpacity @desc HP Gauge Window Opacity Default: 255 @default 255 @type number @max 255 @param collideOpacity @desc Opacity when overlapping with the player Initial value: 128 (0 to 255) @default 128 @type number @max 255 @param messageBusyHide @desc Hide the HP gauge window while the message window is displayed. Default: ON ( true = ON hide / false = OFF do not hide ) @default true @type boolean @param eventBusyHide @desc Hide the HP gauge window while an event is running. Default: ON (true = ON hide / false = OFF do not hide) @default true @type boolean