Welcome to PGMV! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
TM Costume - TMCostume.js
Plugin desc : Added the ability to change graphics using items.
License : MIT License
Author : tomoaky
Desc page : https://github.com/munokura/tomoaky-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/tomoaky-MV-plugins/refs/heads/master/TMCostume.js
File name : TMCostume.js
Help of plugin :
@plugindesc Added the ability to change graphics using items. @author tomoaky @url https://github.com/munokura/tomoaky-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/tomoaky-MV-plugins ). Original plugin by tomoaky. ----- TMPlugin - Costume Items ver. 1.0.1 How to Use: Set the graphics using the characterCostume, faceCostume, or battlerCostume tags in the item's Note field. This item allows you to change the actor's graphics. If the actor is already wearing that costume, it will revert to their default costume. This plugin has been tested with RPG Maker MV Version 1.3.4. Note field Tags (Item): <characterCostume:People1 0> # Sets the costume effect for walking graphics <faceCostume:People1 0> # Sets the costume effect for face graphics <battlerCostume:Actor3_6> # Sets the costume effect for side-view battlers Plugin Command: useCostume 51 1 Applies item number 51 to actor number 1. If the actor number is omitted, the actor at the front of the party will be targeted. You can also use control characters such as /V[n] instead of numbers. useCostume /V[1] 1 When this command is executed, it sets the value of game variable 1 as the costume item number and applies that costume to actor 1. resetCostume 1 Resets all graphics for actor 1 to their initial state. saveCostume 1 Saves actor 1's current graphics as their initial state. isCostume 1 51 3 If actor 1 is using costume item 51, it turns game switch 3 on; otherwise, it turns it off. Script Command: this.isCostume(1, 51) Returns true if actor 1 is using costume item 51; otherwise, it returns false. Can be used in Event's Contents such as "conditional branching" and "scripts."