Welcome to PGMV! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
TMJA Carry - TMJACarry.js
Plugin desc : You will be able to lift and throw the event.
License : MIT License
Author : tomoaky
Desc page : https://github.com/munokura/tomoaky-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/tomoaky-MV-plugins/refs/heads/master/TMJACarry.js
File name : TMJACarry.js
Help of plugin :
@plugindesc You will be able to lift and throw the event.
@author tomoaky
@url https://github.com/munokura/tomoaky-MV-plugins
@license MIT
@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/tomoaky-MV-plugins ).
Original plugin by tomoaky.
-----
is required. Be sure to install this plugin below.
While standing on an event, press ↓ and A to lift it,
then press A again to throw the event you're carrying.
If the event's weight + carry weight is heavier than the player's weight,
it cannot be lifted.
All functions of the event will be stopped while being lifted,
and it cannot be thrown while in contact with a wall or another event.
If you have installed the Shooting expansion plugin,
you will not be able to fire bullets while carrying it.
There are no plugin commands.
@param Carry Weight
@desc The difference in the weight that can be lifted. Default: 1 (0 means the same weight can be lifted)
@default 1
@param Se Carry
@desc The sound effect played when the event is picked up. Default: {name: "Cancel1", volume: 90, pitch: 70, pan: 0}
@default {name: "Cancel1", volume: 90, pitch: 70, pan: 0}
@param Se Hurl
@desc The sound effect to play when the event is thrown. Default: {name: "Evasion1", volume: 90, pitch: 70, pan: 0}
@default {name: "Evasion1", volume: 90, pitch: 70, pan: 0}