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FTKR Battle Window Layout - FTKR_BattleWindowLayout.js
Plugin desc : v1.3.0 Change the window layout during battle
License : MIT License
Author : Futokoro
Desc page : https://github.com/munokura/futokoro-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/futokoro-MV-plugins/refs/heads/master/FTKR_BattleWindowLayout.js
File name : FTKR_BattleWindowLayout.js
Help of plugin :
@plugindesc v1.3.0 Change the window layout during battle
@author Futokoro
@url https://github.com/munokura/futokoro-MV-plugins
@license MIT License
@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/futokoro-MV-plugins ).
Original plugin by Futokoro.
Please check the URL below for the latest version of the plugin.
URL https://github.com/futokoro/RPGMaker
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Overview
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Changes the window layout and size during battle.
1. Makes the status window width the same as the screen size.
2. Changes the status window actors to be arranged side-by-side. (*1)
3. Overlays the actor command window display position on the currently selected actor in the status window. (*2)
4. Displays the party command window above the status window, arranging the commands side-by-side.
(*1) The status window displays the following information: face image, name, status, HP, MP, and TP.
The face image display can be turned on/off in the plugin parameters.
TP is displayed when "Show TP on battle screen" is checked.
(*2) You can change the display position to the same as the party command window in the plugin parameters.
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Setup Instructions
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1. Add this plugin to the "Plugin Manager."
2. When using with FTKR_AlternatingTurnBattle.js, place this plugin underneath.
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License for this plugin
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This plugin is released under the MIT License.
Copyright (c) 2018 Futokoro
http://opensource.org/licenses/mit-license.php
Plugin publisher
https://github.com/futokoro/RPGMaker/blob/master/README.md
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Change History
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v1.3.0 - 2020/04/26: Added Traits
1. The function to hide the status window when selecting an actor or enemy can now be turned on/off via plugin parameters.
v1.2.0 - August 19, 2018: Traits Added
1. Added the ability to set party commands and actor commands.
v1.1.1 - August 17, 2018: Bug Fixes
1. Fixed an issue where processing overlapped with FTKR_FVActorAnimation.
v1.1.0 - April 9, 2018: Traits Added, Bug Fixes
1. Fixed an issue where actors could overlap in the status window.
2. Added the ability to change the display position of the actor command window.
3. Compatible with v1.1.0 of FTKR_AlternatingTurnBattle.js.
v1.0.0 - April 8, 2018: Initial version created
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@param Show Actor Face
@desc Displaying the actor's face image
@default true
@type boolean
@on valid
@off invalid
@param Party
@text Party Command Settings
@param Party Command PositionY
@desc Specifies the vertical position where the party command window is displayed.
@default 0
@type select
@parent Party
@option Displayed horizontally above the status window
@value 0
@option center of screen
@value 1
@param Party Command PositionX
@desc Specifies the horizontal position where the party command window will be displayed.
@default 0
@type select
@parent Party
@option Left-justified
@value 0
@option center
@value 1
@option Right-justified
@value 2
@param Party Command Window
@desc Party command window display settings
@default {"width":"","height":"","background":"0"}
@type struct<window>
@parent Party
@param Actor
@text Actor Command Settings
@param Actor Command Position
@desc Specifies where the Actor Commands window will be displayed.
@default 0
@type select
@parent Actor
@option Overlaying the actor in the status window
@value 0
@option Displayed horizontally above the status window
@value 1
@option Displayed vertically above the actor in the status window
@value 2
@param Actor Command PositionY
@desc Specifies the vertical position to display the actor command window. This is invalid if it is displayed above the status window.
@default 0
@type select
@parent Actor
@option Top alignment
@value 0
@option center
@value 1
@option Lowering
@value 2
@param Actor Command PositionX
@desc Specifies the horizontal position where the Actor Commands window is displayed.
@default 0
@type select
@parent Actor
@option Right-justified
@value 0
@option center
@value 1
@option Left-justified
@value 2
@param Actor Command Window
@desc Actor Command window display settings Some settings are disabled depending on the Actor Command Position setting.
@default {"width":"","height":"","background":"0"}
@type struct<window>
@parent Actor
@param Status
@text Status window settings
@param Hide When Selecting Actor
@desc Hide the status window when selecting an actor
@default true
@type boolean
@parent Status
@on valid
@off invalid
@param Hide When Selecting Enemy
@desc Hide the status window when selecting an enemy
@default true
@type boolean
@parent Status
@on valid
@off invalid