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Dark Plasma Enemy Book - DarkPlasma_EnemyBook.js
Plugin desc : Displays detailed statuses of enemies.
License : MIT License
Author : DarkPlasma
Download Page : https://raw.githubusercontent.com/elleonard/RPGtkoolMV-Plugins/master/plugins/deprecated/DarkPlasma_EnemyBook.js
File name : DarkPlasma_EnemyBook.js
Help of plugin :
* @plugindesc Displays detailed statuses of enemies. * @author DarkPlasma * * @deprecated This plugin is deprecated. * * @param Unknown Data * @desc The index name for an unknown enemy and drop item. * @type string * @default ?????? * * @param Gray out Unknown * @desc Gray out the name for an unknown enemy and drop item. * @type boolean * @default off * * @param Mask Unknown Drop Item * @desc Mask the name for an unknown drop item. * @type boolean * @default off * * @param Enemy Percent Label * @desc Label for an Enemy Percent. * @type string * @default Enemy * * @param Drop Item Percent Label * @desc Label for an Drop Item Percent. * @type string * @default Drop Item * * @param Display Drop Rate * @desc Display drop rate with drop item. * @type boolean * @default false * * @param Detail Mode * * @param Enable Detail Mode * @desc Enable Ok button for display enemy detail. * @type boolean * @default false * * @param Element Icons * @desc Element Icons for weak and resist.(The order is corresponding to elements settings in database.) * @type number[] * @default ["0", "76", "64", "65", "66", "67", "68", "69", "70", "71"] * @parent Detail Mode * * @param Weak Element And State Label * @desc Label for weak elements and states. * @type string * @default Weak * @parent Detail Mode * * @param Resist Element And State Label * @desc Label for resist elements and states. * @type string * @default Resist * @parent Detail Mode * * @param Devide Resist And No Effect * @desc Display no effect elements and states apart from the resists. * @type boolean * @default false * @parent Detail Mode * * @param No Effect Element And State Label * @desc Label for no effect elements and states. * @type string * @default No Effect * @parent Detail Mode * * @param Exclude Weak States * @desc List for states not to display as weak states. * @type state[] * @default [] * @parent Detail Mode * * @param Exclude Resist States * @desc List for states not to display as resist states. * @type state[] * @default [] * @parent Detail Mode * * @param Debuff Status * @text Debuff Status * * @param Display Debuff Status * @desc Display debuff status. * @type boolean * @default true * @parent Debuff Status * * @param Debuff Status Icons * @text Debuff status icons. * * @param Debuff Status Icon MHP Small * @desc Debuff status icon of max hp Lv1. * @type number * @default 48 * @parent Debuff Status Icons * * @param Debuff Status Icon MHP Large * @desc Debuff status icon of max hp Lv2. * @type number * @default 56 * @parent Debuff Status Icons * * @param Debuff Status Icon MMP Small * @desc Debuff status icon of max mp Lv1. * @type number * @default 49 * @parent Debuff Status Icons * * @param Debuff Status Icon MMP Large * @desc Debuff status icon of max mp Lv2. * @type number * @default 57 * @parent Debuff Status Icons * * @param Debuff Status Icon ATK Small * @desc Debuff status icon of attack Lv1. * @type number * @default 50 * @parent Debuff Status Icons * * @param Debuff Status Icon ATK Large * @desc Debuff status icon of attack Lv2. * @type number * @default 58 * @parent Debuff Status Icons * * @param Debuff Status Icon DEF Small * @desc Debuff status icon of defense Lv1. * @type number * @default 51 * @parent Debuff Status Icons * * @param Debuff Status Icon DEF Large * @desc Debuff status icon of defense Lv2. * @type number * @default 59 * @parent Debuff Status Icons * * @param Debuff Status Icon MAT Small * @desc Debuff status icon of magical attack Lv1. * @type number * @default 52 * @parent Debuff Status Icons * * @param Debuff Status Icon MAT Large * @desc Debuff status icon of magical attack Lv2. * @type number * @default 60 * @parent Debuff Status Icons * * @param Debuff Status Icon MDF Small * @desc Debuff status icon of magical defense Lv1. * @type number * @default 53 * @parent Debuff Status Icons * * @param Debuff Status Icon MDF Large * @desc Debuff status icon of magical defense Lv2. * @type number * @default 61 * @parent Debuff Status Icons * * @param Debuff Status Icon AGI Small * @desc Debuff status icon of agility Lv1. * @type number * @default 54 * @parent Debuff Status Icons * * @param Debuff Status Icon AGI Large * @desc Debuff status icon of agility Lv2. * @type number * @default 62 * @parent Debuff Status Icons * * @param Debuff Status Icon LUK Small * @desc Debuff status icon of luck Lv1. * @type number * @default 55 * @parent Debuff Status Icons * * @param Debuff Status Icon LUK Large * @desc Debuff status icon of luck Lv2. * @type number * @default 63 * @parent Debuff Status Icons * * @param Debuff Status Threshold * @parent Debuff Status * * @param Debuff Status Threshold Weak Small * @desc Display debuff status icon Lv1 as weak if debuff rate of the enemy is larger than this value. * @type number * @default 100 * @parent Debuff Status Threshold * * @param Debuff Status Threshold Weak Large * @desc Display debuff status icon Lv2 as weak if debuff rate of the enemy is larger than this value. * @type number * @default 150 * @parent Debuff Status Threshold * * @param Debuff Status Threshold Resist Small * @desc Display debuff status icon Lv1 as resist if debuff rate of the enemy is smaller than this value. * @type number * @default 100 * @parent Debuff Status Threshold * * @param Debuff Status Threshold Resist Large * @desc Display debuff status icon Lv2 as resist if debuff rate of the enemy is smaller than this value. * @type number * @default 50 * @parent Debuff Status Threshold * * @param Vertical Layout * @desc Window layout to vertical * @type boolean * @default false * * @param Enable In Battle * @desc Enable enemy book in battle * @type boolean * @default true * * @param Open Key In Battle * @desc Open key for enemy book window in battle * @default pagedown * @type select * @option pageup * @option pagedown * @option shift * @option control * @option tab * * @help * This plugin is deprecated. * Please download from new repository ( https://github.com/elleonard/DarkPlasma-MV-Plugins/tree/release ) instead. * * The original plugin is RMMV official plugin written by Yoji Ojima. * Arranged by DarkPlasma. * * Plugin Command: * EnemyBook open # Open the enemy book screen * EnemyBook add 3 # Add enemy #3 with his/her drop item to the enemy book * EnemyBook remove 4 # Remove enemy #4 from the enemy book * EnemyBook complete # Complete the enemy book * EnemyBook clear # Clear the enemy book * * Script: * $gameSystem.percentCompleteEnemy() # Get percentage of enemy. * $gameSystem.percentCompleteDrop() # Get percentage of drop item. * * Enemy Note: * <desc1:foobar> # Description text in the enemy book, line 1 * <desc2:blahblah> # Description text in the enemy book, line 2 * <book:no> # This enemy does not appear in the enemy book