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MNKR Enemy Icon - MNKR_EnemyIcon.js
Plugin desc : An icon will be displayed in front of the enemy character's name on the battle screen.
License : MIT License
Author : munokura
Website : https://github.com/munokura/MNKR-MV-plugins/blob/master/MNKR_EnemyIcon.js
Desc page : https://raw.githubusercontent.com/munokura/MNKR-MV-plugins/master/MNKR_EnemyIcon.js
Download Page : https://raw.githubusercontent.com/munokura/MNKR-MV-plugins/master/MNKR_EnemyIcon.js
File name : MNKR_EnemyIcon.js
Help of plugin :
@target MV @url https://raw.githubusercontent.com/munokura/MNKR-MV-plugins/master/MNKR_EnemyIcon.js @plugindesc An icon will be displayed in front of the enemy character's name on the battle screen. @author munokura @license MIT License @help Displays an icon before the enemy character's name on the battle screen. Enter the tag in the enemy character's memo field as follows: <MNKR_EnemyIcon:Icon ID> You can specify multiple icon IDs by separating them with commas. Example <MNKR_EnemyIcon:64,65> Notes <MNKR_EnemyIcon:0,65> If you enter a number less than 0, the icon will not be displayed. Also, if you specify a number of icons that exceeds the width of the enemy character's name frame (the default is 9 or more), the icons will not shrink. The icons will overflow the frame and the enemy character's name will not be displayed. There are no plugin commands. Terms of Use: MIT License. http://opensource.org/licenses/mit-license.php Modifications and redistribution are permitted without the author's permission, and there are no restrictions on use (commercial, R18+, etc.). Ver. 1.1.0 Added the ability to display multiple icons. @param defaultIcon @text Default Icon @desc Icon to display when no note tag is entered. Default 16 @type number @default 16