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MNKR Enemy Icon - MNKR_EnemyIcon.js

Plugin desc : An icon will be displayed in front of the enemy character's name on the battle screen.

License : MIT License

Author : munokura

Website : https://github.com/munokura/MNKR-MV-plugins/blob/master/MNKR_EnemyIcon.js

Desc page : https://raw.githubusercontent.com/munokura/MNKR-MV-plugins/master/MNKR_EnemyIcon.js

Download Page : https://raw.githubusercontent.com/munokura/MNKR-MV-plugins/master/MNKR_EnemyIcon.js

File name : MNKR_EnemyIcon.js

Help of plugin :

@target MV
@url https://raw.githubusercontent.com/munokura/MNKR-MV-plugins/master/MNKR_EnemyIcon.js
@plugindesc An icon will be displayed in front of the enemy character's name on the battle screen.
@author munokura
@license MIT License

@help
Displays an icon before the enemy character's name on the battle screen.

Enter the tag in the enemy character's memo field as follows:
<MNKR_EnemyIcon:Icon ID>
You can specify multiple icon IDs by separating them with commas.

Example
<MNKR_EnemyIcon:64,65>

Notes

<MNKR_EnemyIcon:0,65>
If you enter a number less than 0, the icon will not be displayed.

Also, if you specify a number of icons that exceeds the width of the enemy
character's name frame (the default is 9 or more), the icons will not shrink.
The icons will overflow the frame and the enemy character's name will not be
displayed.

There are no plugin commands.

Terms of Use:
MIT License.
http://opensource.org/licenses/mit-license.php
Modifications and redistribution are permitted without the author's
permission, and there are no restrictions on use (commercial, R18+, etc.).

Ver. 1.1.0
Added the ability to display multiple icons.

@param defaultIcon
@text Default Icon
@desc Icon to display when no note tag is entered. Default 16
@type number
@default 16

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