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HIME Enemy Classes - HIME_EnemyClasses.js
Plugin desc : v1.1 - Allows you to assign a class to an enemy. Parameters
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Hime
Website : https://himeworks.com/
Desc page : https://himeworks.com/2015/11/enemy-classes/
Download Page : https://raw.githubusercontent.com/munokura/HIME-MV-plugins-jp/master/HIME_EnemyClasses.js
File name : HIME_EnemyClasses.js
Help of plugin :
@title Enemy Classes @author Hime --> HimeWorks (http://himeworks.com) @date Jan 7, 2016 @version 1.1 @filename HIME_EnemyClasses.js @url http://himeworks.com/2015/11/enemy-classes/ If you have any questions or concerns, you can contact me at any of the following sites: Main Website: http://himeworks.com Facebook: https://www.facebook.com/himeworkscom/ Twitter: https://twitter.com/HimeWorks Youtube: https://www.youtube.com/c/HimeWorks Tumblr: http://himeworks.tumblr.com/ @plugindesc v1.1 - Allows you to assign a class to an enemy. Parameters and actions available are determined by enemy class and levels. @help == Description == Would you like a better way to manage your enemies? For example, if you have a plugin that gives you enemy levels, you could take advantage of using classes to determine what the enemy's parameters will be. This plugin allows you to assign classes to enemies. When an enemy has a class, all of their parameters will be based on what class and level they are. By default, they are assumed to be level 1. If no class is provided, they will just read from their own parameters as usual. == Terms of Use == - Free for use in non-commercial projects with credits - Contact me for commercial use == Change Log == 1.1 - Jan 7, 2016 * enemy trait objects now includes enemy class 1.0 - Nov 23, 2015 * initial release == Usage == To assign a class to an enemy, use the note-tag <enemy class: CLASS_ID /> Where the CLASS_ID is the ID of the class you want to set. -- Changing Enemy Class -- If you would like to change an enemy's class, you can use the plugin command change_enemy_class member MEMBER_ID to class CLASS_ID Where the MEMBER_ID is the position of the enemy, starting from 1. For example, if you want to change the third enemy's class to 4, you would write change_enemy_class member 3 to class 4