Welcome to PGMV! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
HIME Exp Tables - HIME_ExpTables.js
Plugin desc : v1.2 - Set up the amount of experience required to level using spreadsheets
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Hime
Website : https://himeworks.com/
Desc page : https://himeworks.com/2015/12/exp-tables-mv/
Download Page : https://raw.githubusercontent.com/munokura/HIME-MV-plugins-jp/master/HIME_ExpTables.js
File name : HIME_ExpTables.js
Help of plugin :
@title Exp Tables @author Hime --> HimeWorks (http://himeworks.com) @version 1.2 @date Jul 1, 2020 @filename HIME_ExpTables.js @url http://himeworks.com/2015/12/exp-tables-mv/ If you enjoy my work, consider supporting me on Patreon! * https://www.patreon.com/himeworks If you have any questions or concerns, you can contact me at any of the following sites: * Main Website: http://himeworks.com * Facebook: https://www.facebook.com/himeworkscom/ * Twitter: https://twitter.com/HimeWorks * Youtube: https://www.youtube.com/c/HimeWorks * Tumblr: http://himeworks.tumblr.com/ @plugindesc v1.2 - Set up the amount of experience required to level using spreadsheets @help == Description == RPG Maker allows your actors to level up by reaching the amount of experience points required. The amount of exp required is determined by the actor's level for their current class, and the class' exp curve. Exp curves are generated using a pre-determined formula, and you only have the ability to adjust different parameters. In some cases, your desired exp curve is simply impossible to achieve with RPG Maker's own exp curves. With this plugin, you have full control over exp values requires for each level. For example, if you wanted to make it so that every level required 1000 EXP, you could simply set the exp required at intervals of 1000, without having to figure out how to adjust the curve. You can manage your exp tables in a spreadsheet as well, allowing you to take advantage of spreadsheet software to manage your data. == Terms of Use == - Free for use in non-commercial projects with credits - Contact me for commercial use == Change Log == 1.2 - Jul 1, 2020 * add support for "max level" concept 1.1 - Jun 8, 2016 * No longer uses JSON. Just use the CSV directly * Added support for class exp tables. 1.0 - Dec 16, 2015 * Initial release == Usage == In the plugin parameters, specify the names of the files that will hold your exp tables. If you don't want to use one, leave it blank. -- Getting Started with Actor Exp Tables -- Start by downloading the "template" CSV file that provides a sample exp table for the first 4 actors. Alternatively, you can also create your own CSV file. Here is an example you can copy into notepad or spreadsheet software: Level,Actor1,Actor2,Actor3,Actor6 1,0,0,0,0 2,100,100,100,150 3,200,200,200,300 4,300,300,300,400 The first row consists of the headers. This file is only for actors. Each actor is specified by writing "Actor", followed by their ID. Each row after indicates the level, and how much exp is required for each actor. Each value represents the total exp required to reach that level. This means that from level 2 to level 3, 100 EXP is required. -- Class Exp Tables -- You can use this plugin to manage exp tables for your classes. It is similar to the actor table, except instead of writing "Actor" you would write "Class" in the headers. Create a CSV file with the following format Level,Class1,Class2,Class3,Class6, ... 1,0,0,0,0 2,100,100,100,150 3,200,200,200,300 4,300,300,300,400 -- Max Level -- This plugin changes the way max level is handled. Let's say you wrote this Level,Class1,Class2 1,0,0 2,100,100 3,,200 4,,300 Basically: class 1 has exp values going up to level 2 class 2 has exp values going up to level 4 This determines the max levels for those classes: if your actor is class 1, it will be capped at level 2 If your actor is class 2, it will be capped at level 4 You shouldn't leave any gaps between levels because the plugin doesn't handle that since I didn't want to have to do extra error checks. ------------------------------------------------------------------------------- @param Actor Exp Filename @desc Name of the file that holds Actor EXP @default actor_exp.csv @param Class Exp Filename @desc Name of the file that holds Class EXP @default class_exp.csv