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HIME Instance Actors - HIME_InstanceActors.js
Plugin desc : 1.0 - Manage custom actors during the game. These actors can be
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Hime
Website : https://himeworks.com/
Desc page : https://himeworks.com/2016/01/instance-actors/
Download Page : https://raw.githubusercontent.com/munokura/HIME-MV-plugins-jp/master/HIME_InstanceActors.js
File name : HIME_InstanceActors.js
Help of plugin :
* @title Instance Actors * @author Hime --> HimeWorks (http://himeworks.com) * @version 1.1 * @date Feb 23, 2016 * @filename HIME_InstanceActors.js * @url http://himeworks.com/2016/01/instance-actors/ * * If you enjoy my work, consider supporting me on Patreon! * * * https://www.patreon.com/himeworks * * If you have any questions or concerns, you can contact me at any of * the following sites: * * - Main Website: http://himeworks.com * - Facebook: https://www.facebook.com/himeworkscom/ * - Twitter: https://twitter.com/HimeWorks * - Youtube: https://www.youtube.com/c/HimeWorks * - Tumblr: http://himeworks.tumblr.com/ * * @plugindesc 1.0 - Manage custom actors during the game. These actors can be * created during the game * @help * == Description == * * By default, RPG Maker does not support the creation of new actors during the * game. * * When you create your game, you would set up actors in the database, and then * during the game, those actors will be used. * * With this plugin, the possibility of creating completely new actors during * the game is open for you. * * For example, you could create a mechanic where you capture enemies during * battle, which are converted to actors before they are added to the party. * These actors did not exist when you first created your project, nor do they * exist in other save files. * * This plugin provides the functionality for managing custom actors that are * generated at run-time. * * == Terms of Use == * * - Free for use in non-commercial projects with credits * - Contact me for commercial use * * == Change Log == * * 1.1 - Feb 23, 2016 * * read plugin parameters * 1.0 - Jan 23, 2016 * * initial release * * == Usage == * * -- Setup -- * * In the plugin parameters, choose the "Template Actor ID". This is the * "default" actor that all newly created actors will be based on. * * Then set the "Start ID", which represents how the custom actors will be * identified. Once the game starts, you have no way to change these ID's, so * if you are expecting to add more actors to your project, you should take that * into consideration when choosing the the start ID. I would go with something * like 1000 just to be safe. * * -- Creating Actors -- * * To create a new actor, use the script call * * var newActor = InstanceManager.addActor() * * The game would create a new actor for you, using the template actor as the * base. It would basically be a copy of it with a new ID. * * If you wanted to base it on a different template, you can specify that in * the script call like this * * var newActor = InstanceManager.addActor( 2 ) * * Which will use actor 2 as the template. * The actor creation process simply creates an actor. It doesn't automatically * add it to your party, because you might not want to do that. * * If you want to add it to your party, you could write * * var newActor = InstanceManager.addActor() * $gameParty.addActor(newActor.id) * * -- Deleting Actors -- * * This plugin does not provide support for deleting actors, because that actor * might be in use by other objects. It is safer to simply not use the actor. * * @param Template Actor ID * @desc The default actor to base all newly created actors on * @default 1 * * @param Start ID * @desc The ID that the game should assign to new actors. This cannot be changed * once a game begins, so a larger value is recommended. * @default 1000