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HIME Placeholder States - HIME_PlaceholderStates.js
Plugin desc : v1.0 - allows you to create a state that may resolve to a different
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Hime
Website : https://himeworks.com/
Desc page : https://himeworks.com/2016/01/placeholder-states/
Download Page : https://raw.githubusercontent.com/munokura/HIME-MV-plugins-jp/master/HIME_PlaceholderStates.js
File name : HIME_PlaceholderStates.js
Help of plugin :
@title Placeholder States @author Hime --> HimeWorks (http://himeworks.com) @version 1.0 @date Jan 10, 2015 @filename HIME_PlaceholderStates.js @url http://himeworks.com/2016/01/placeholder-states/ If you enjoy my work, consider supporting me on Patreon! * https://www.patreon.com/himeworks If you have any questions or concerns, you can contact me at any of the following sites: * Main Website: http://himeworks.com * Facebook: https://www.facebook.com/himeworkscom/ * Twitter: https://twitter.com/HimeWorks * Youtube: https://www.youtube.com/c/HimeWorks * Tumblr: http://himeworks.tumblr.com/ @plugindesc v1.0 - allows you to create a state that may resolve to a different state when it is added or removed. @help == Description == Placeholder States are special states that use a formula to determine which state will be added, when they are actually being added to a battler. For example, let's say you had a state called "Freeze". When you first apply the freeze state, the enemy will be frozen. However, if you applied the freeze state to an enemy that is already frozen, they will shatter and die. As another example, suppose you had a state called Poison. When you first apply the state to a battler, Poison 1 will be added. When you add the Poison state to a battler that already has Poison 1, it will be removed, and replaced with Poison 2. This allows you to create states that can be used on the same battler multiple times, but potentially have different results. == Terms of Use == - Free for use in non-commercial projects with credits - Contact me for commercial use == Change Log == 1.0 - Jan 10, 2016 - initial release == Usage == Note-tag states with <placeholder state> FORMULA </placeholder state> Where the FORMULA is any javascript expression that returns a number, which will be the ID of the state that is actually added or removed. You can use any number of conditions. The following formula variables are available a - "this" battler. v - game variables