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HIME Pre Emptive Battle Events - HIME_PreEmptiveBattleEvents.js
Plugin desc : v1.0 - Allows you to use an event command to determine whether
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Hime
Website : https://himeworks.com/
Desc page : https://himeworks.com/2016/01/pre-emptive-battle-events/
Download Page : https://raw.githubusercontent.com/munokura/HIME-MV-plugins-jp/master/HIME_PreEmptiveBattleEvents.js
File name : HIME_PreEmptiveBattleEvents.js
Help of plugin :
* @title Pre-emptive Battle Events * @author Hime --> HimeWorks (http://himeworks.com) * @version 1.0 * @date Jan 10, 2016 * @filename HIME_PreEmptiveBattleEvents.js * @url http://himeworks.com/2016/01/pre-emptive-battle-events/ * * If you enjoy my work, consider supporting me on Patreon! * * * https://www.patreon.com/himeworks * * If you have any questions or concerns, you can contact me at any of * the following sites: * * * Main Website: http://himeworks.com * * Facebook: https://www.facebook.com/himeworkscom/ * * Twitter: https://twitter.com/HimeWorks * * Youtube: https://www.youtube.com/c/HimeWorks * * Tumblr: http://himeworks.tumblr.com/ * * @plugindesc v1.0 - Allows you to use an event command to determine whether * the next battle will be a pre-emptive or surprise attack * @help * == Description == * * Ever wanted more control over whether your party will get a pre-emptive * strike when a battle begins, or a surprise attack from the enemy? * * This plugin provides you with a way to guarantee a pre-emptive or surprise * by setting some variables. * * The variables determine how many battles the corresponding effect will * occur. * For example, if your pre-emptive variable had a value of 3, that means for * the next 3 battles, you will have pre-emptive strike. * * During each battle, the variables will automatically be decreased by 1, so * you don't need to worry about updating them yourself. * * By managing these variables in your events or skills, you can create forced * pre-emptive strikes or surprise attacks, which leads to different mechanics * and storyline tools for your game. * * == Terms of Use == * * - Free for use in non-commercial projects with credits * - Free for use in commercial projects, but it would be nice to let me know * - Please provide credits to HimeWorks * * == Change Log == * * 1.0 - Jan 10, 2016 * - initial release * * == Usage == * * In the plugin parameters, choose which variables will represent pre-emptive * strike and surprise attack. * * Then, you can just set them up in your events, or any other methods that * you know to change variable values. * * @param Pre-Emptive Variable ID * @desc Game Variable that tracks the number of battles that will be pre-emptive. * @default 10 * * @param Surprise Variable ID * @desc Game Varaible that tracks the number of battles that will be surprise * @default 11