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HIME Sideview Actor Enemies - HIME_SideviewActorEnemies.js
Plugin desc : v1.2 - Allows you to use side-view actors as enemies.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Hime
Website : https://himeworks.com/
Desc page : https://himeworks.com/2015/11/sideview-enemy-actors/
Download Page : https://raw.githubusercontent.com/munokura/HIME-MV-plugins-jp/master/HIME_SideviewActorEnemies.js
File name : HIME_SideviewActorEnemies.js
Help of plugin :
@title SVActor Enemies @author Hime --> HimeWorks (http://himeworks.com) @version 1.2 @date Dec 5, 2015 @filename HIME_SideviewActorEnemies.js @url http://himeworks.com/2015/11/sideview-enemy-actors/ If you enjoy my work, consider supporting me on Patreon! * https://www.patreon.com/himeworks If you have any questions or concerns, you can contact me at any of the following sites: * Main Website: http://himeworks.com * Facebook: https://www.facebook.com/himeworkscom/ * Twitter: https://twitter.com/HimeWorks * Youtube: https://www.youtube.com/c/HimeWorks * Tumblr: http://himeworks.tumblr.com/ @plugindesc v1.2 - Allows you to use side-view actors as enemies. @help == Description == Do you want to use side-view actors as enemies? For example, maybe one of your actors decides to join the enemies, but you still want them to appear the same as they did when they were in your party! With this plugin, you can easily set up enemies to use side-view actor sprites. == Terms of Use == - Free for use in non-commercial projects with credits - Contact me for commercial use == Change Log == 1.2 - Dec 5, 2015 * enemy actors do not collapse if knocked out by event 1.1 - Nov 22, 2015 * fixed state overlays being mirrored on enemies 1.0 - Nov 21, 2015 * initial release == Required == * Enemy Equips http://himeworks.com/2015/11/enemy-equips/ == Usage == Note-tag enemies with <sv actor name: NAME /> Where the NAME is the filename of the SV Actor sprite that you want to use. The image must be placed inside the sv_actors folder. Everything else will remain the same for the enemy: you would set their positions in the troop editor as usual and the enemy will appear there, except using SV Actor sprites. You can take one of the sprites from the SV Actor spritesheet and use that as the enemy sprite in the database.