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HIME State Change Animations - HIME_StateChangeAnimations.js

Plugin desc : v1.1 - Plays an animation when a state is added or removed.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Hime

Website : https://himeworks.com/

Desc page : https://himeworks.com/2015/11/state-change-animations/

Download Page : https://raw.githubusercontent.com/munokura/HIME-MV-plugins-jp/master/HIME_StateChangeAnimations.js

File name : HIME_StateChangeAnimations.js

Help of plugin :

@title State Change Animations
@author Hime --> HimeWorks (http://himeworks.com)
@date Jan 9, 2016
@filename HIME_StateChangeAnimations.js
@url http://himeworks.com/2015/11/state-change-animations/

If you enjoy my work, consider supporting me on Patreon!

* https://www.patreon.com/himeworks

If you have any questions or concerns, you can contact me at any of
the following sites:

* Main Website: http://himeworks.com
* Facebook: https://www.facebook.com/himeworkscom/
* Twitter: https://twitter.com/HimeWorks
* Youtube: https://www.youtube.com/c/HimeWorks
* Tumblr: http://himeworks.tumblr.com/

@plugindesc v1.1 - Plays an animation when a state is added or removed.
@help
== Description ==

Video: https://www.youtube.com/watch?v=3M769d9f0IA

Would you like to provide some visual indication that a state has been added
or removed?

This plugin gives you the tools to play some animations when your state
changes!

== Terms of Use ==

- Free for use in non-commercial projects with credits
- Contact me for commercial use

== Change Log ==

1.1 - Jan 9, 2016
 * fixed bug where erasing state without having state plays erase animation
1.0 - Nov 24, 2015
 * initial release

== Usage ==

To have an animation play on the battler that has a new state added,
note-tag states with

  <state add animation: ID />

Where the ID is the id of the animation to play.

To have an animation play on the battler that has a state removed,
note-tag states with

  <state remove animation: ID />

A single state can have both add and remove animations.

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