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HIME State Change Animations - HIME_StateChangeAnimations.js
Plugin desc : v1.1 - Plays an animation when a state is added or removed.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Hime
Website : https://himeworks.com/
Desc page : https://himeworks.com/2015/11/state-change-animations/
Download Page : https://raw.githubusercontent.com/munokura/HIME-MV-plugins-jp/master/HIME_StateChangeAnimations.js
File name : HIME_StateChangeAnimations.js
Help of plugin :
@title State Change Animations @author Hime --> HimeWorks (http://himeworks.com) @date Jan 9, 2016 @filename HIME_StateChangeAnimations.js @url http://himeworks.com/2015/11/state-change-animations/ If you enjoy my work, consider supporting me on Patreon! * https://www.patreon.com/himeworks If you have any questions or concerns, you can contact me at any of the following sites: * Main Website: http://himeworks.com * Facebook: https://www.facebook.com/himeworkscom/ * Twitter: https://twitter.com/HimeWorks * Youtube: https://www.youtube.com/c/HimeWorks * Tumblr: http://himeworks.tumblr.com/ @plugindesc v1.1 - Plays an animation when a state is added or removed. @help == Description == Video: https://www.youtube.com/watch?v=3M769d9f0IA Would you like to provide some visual indication that a state has been added or removed? This plugin gives you the tools to play some animations when your state changes! == Terms of Use == - Free for use in non-commercial projects with credits - Contact me for commercial use == Change Log == 1.1 - Jan 9, 2016 * fixed bug where erasing state without having state plays erase animation 1.0 - Nov 24, 2015 * initial release == Usage == To have an animation play on the battler that has a new state added, note-tag states with <state add animation: ID /> Where the ID is the id of the animation to play. To have an animation play on the battler that has a state removed, note-tag states with <state remove animation: ID /> A single state can have both add and remove animations.