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Skill CP System - SkillCPSystem.js
Plugin desc : ver1.11/Added a system to equip and use skills.
License : MIT License
Author : Yana
Website : https://w.atwiki.jp/pokotan/pages/3.html
Desc page : https://github.com/munokura/Yana-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/Item_Skill/SkillCPSystem.js
File name : SkillCPSystem.js
Help of plugin :
@plugindesc ver1.11/Added a system to equip and use skills. @author Yana @url https://github.com/munokura/Yana-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/Yana-MV-plugins ). Original plugin by Yana. ----- Note ------------------------------------------------------ If you are installing this plugin at the same time as PassiveSkill, place this below it. ------------------------------------------------------ Plugin Commands ------------------------------------------------------ *Please make sure to enter spaces using half-width characters. - Calls the skill setup scene for the actor with ID number. If you omit the ID, the skill setup scene for the last called actor will be called. SceneSkillEquip Call ID ------------------------------------------------------ Setting Method ------------------------------------------------------ By entering either <DefaultCP:x> in the actor's Note field, you can set the actor's initial CP to x. By entering either <Number of Initial Skill Sets:x> <DefaultSkillSet:x> in the actor's Note field, you can set the number of initial skill sets for the actor to x. By entering <CP:x> in the skill's Note field, you can set the CP required for that skill set to x. <DisableSame:x,x,x,x,x> The skill cannot be set at the same time as the skill with the ID specified by x. If you specify either <MaxCP:x> in the Note field of a Traits object such as a weapon, armor, class, state, or passive skill, the Traits will increase (decrease) the maximum CP by x. If you specify either <AddSetPoint:x> in the Note field of a Traits object such as a weapon, armor, class, state, or passive skill, the Traits will increase (decrease) the number of skill sets by x. ------------------------------------------------------ Terms of Use ------------------------------------------------------ This plugin is released under the MIT License. http://opensource.org/licenses/mit-license.php ------------------------------------------------------ Update History: ver1.11:190102 Added a setting to display skill costs Added a color setting for CP costs Updated plugin parameter specifications to 1.5.0 Fixed a bug that prevented skills added via traits from being equipped Added a setting to allow skills added via traits to be used without being equipped ver1.10:170411 Fixed a bug that prevented skills from being unlocked properly when equipped with the Equipment Seal or Equipment Fix traits ver1.09:170305 Added Simple Mode. Changed so that actor refresh does not occur when selecting an unequipable skill. Supports EquipAndShopStatusR's reduced slot mode. ver1.08: Fixed a bug that caused an error when hovering the cursor over a skill that exceeded the maximum CP. removed console.log. ver1.07: Fixed this due to the name change of the Equipment Screen Modification. ver1.06: Added a process for using it in conjunction with Equipment Screen Modification. ver1.05: Fixed a bug that prevented attacks, defenses, and items from being used unless they were set. ver1.04: Fixed a bug that caused an error when starting the game without any settings. Fixed a bug that caused an error when refreshing Game_Actor when the maximum number of sets was less than the current number of sets. ver1.03: Fixed a bug that caused an error when No Cost Class Learn Skills was true. ver1.02: Fixed a bug that caused stacking errors under certain circumstances. Fixed a bug that caused CP0 skills to be automatically set. Changed the skill setting scene to display the CP of equipped skills. Fixed a bug that caused skills that cannot be set simultaneously to be automatically set when learning a skill. ver1.01: Fixed a bug that caused plugin commands to generate errors. Added a Traits to call a scene by specifying an actor ID in the plugin command. ver1.00: Released. @param Default Skill CP @desc The initial CP value to set for the skill. If you set it to 0, it can be used even if it is not set. @default 0 @type number @param Default Skill Set @desc The initial number of skill sets for the actor. @default 3 @type number @param Default CP @desc The actor's initial CP. @default 5 @type number @param CP Name @desc This is the display name for the CP part used on the skill equipment screen. @default CP @param Set Name @desc This is the display name for the set number portion used on the skill equipment screen. @default Sets @param LvUp CP Rate @desc This is the CP value that increases with level up. @default 0.3 @param LvUp Set Rate @desc The number of sets increases as you level up. @default 0.05 @param No Equip Slot Name @desc The display name of the slot without any skills set. @default --------------------------- @param Set Point Gauge Color1 @desc Set number gauge color 1. Specify it with the index in the bottom right of Window.png. @default 22 @type number @param Set Point Gauge Color2 @desc Set number gauge color 2. Specify it with the index in the bottom right of Window.png. @default 23 @type number @param CP Gauge Color1 @desc CP gauge color 1. Specify it with the index at the bottom right of Window.png. @default 28 @type number @param CP Gauge Color2 @desc CP gauge color 2. Specify it with the index in the bottom right of Window.png. @default 29 @type number @param Add Menu Skill Setting @desc This setting determines whether to add a skill setting item to the menu screen. Set to true/false. @default true @type boolean @param Menu Skill Setting Title @desc This is the name of the skill setting to display on the menu screen. @default SkillEquip @param Show Unsettable Skill @desc This setting determines whether unset skills are displayed on the skill screen. Set to true/false. @default true @type boolean @param Unsetting Skill Color @desc This is the display color for skills that are not set. Specify the index at the bottom right of Window.png. @default 4 @type number @param No Cost Class Learn Skills @desc This setting determines whether skills acquired in the current class will be free of cost. @default true @type boolean @param Simple Mode @desc This is the simple mode setting that omits the display of CP, etc. Set to true to enable simple mode. @default false @type boolean @param Show Skill Cost @desc This setting determines whether skill costs are displayed. @default true @type boolean @param CP Cost Color @desc The color used for CP cost. Specify the index in the bottom right of Window.png. Sets the number of slots. @default 21 @param No Cost Traits Skills @desc This setting makes skills added by Traits cost-free. @default true @type boolean @param Slot Size @desc [Only available when EquipAndShopStatusR is installed] Set the number of slots. @default 5