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NRP Dead Skill - NRP_DeadSkill.js

Plugin desc : v1.042 Activate the skill at dead time.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)

Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_DeadSkill.js

Desc page : http://newrpg.seesaa.net/article/500606923.html

Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_DeadSkill.js

File name : NRP_DeadSkill.js

Help of plugin :

* @target MV MZ
 * @plugindesc v1.042 Activate the skill at dead time.
 * @author Takeshi Sunagawa (http://newrpg.seesaa.net/)
 * @orderBefore NRP_DynamicAnimationMZ
 * @orderAfter NRP_StateEX
 * @url http://newrpg.seesaa.net/article/500606923.html
 *
 * @help Activate the skill at dead time.
 * It can be used for final attack on dead or automatic resuscitation.
 * 
 * For each object (actor, enemy, class, equipment, state, skill),
 * you can set traits that trigger skills when dead.
 * For skills, they are passive skills
 * that only need to be learned to be effective.
 * 
 * -------------------------------------------------------------------
 * [Note (actor, enemy, class, equipment, state, skill)]
 * -------------------------------------------------------------------
 * Specify the following in the note of the object
 * (actor, enemy, class, equipment, state, skill).
 * 
 * <DeadSkill:100>
 * When dead, the 100th skill is activated.
 * If the scope is single, the target is the attacker.
 * 
 * -------------------------------------------------------------------
 * [Note (skill, item)]
 * -------------------------------------------------------------------
 * ◆Targeting Dead
 * <TargetDead>
 * Skills will now hit dead targets.
 * ※Required if you want to do automatic resuscitation
 * by setting the scope to yourself
 * Without it, the skill will not hit.
 * 
 * ◆Skill is executed after dead performance. (Enemy Only)
 * <DeadSkillAfterCollapse>
 * Make the skill be executed after the dead performance is over.
 * However, you cannot mix skills
 * that have this set and those that do not.
 * If both skills are set at the same time, only the skill
 * before the dead performance will be executed.
 * 
 * ◆Omit some of the skill activation direction
 * <DeadStartAction>
 * Omit some of the skill activation direction.
 * This may be useful if you want to direct
 * the activation of a skill from a dead motion?
 * 
 * -------------------------------------------------------------------
 * [Terms]
 * -------------------------------------------------------------------
 * There are no restrictions.
 * Modification, redistribution freedom, commercial availability,
 * and rights indication are also optional.
 * The author is not responsible,
 * but will deal with defects to the extent possible.
 * 
 * @------------------------------------------------------------------
 * @ Plugin Parameters
 * @------------------------------------------------------------------
 * 
 * @param SelfStatePlusTurn
 * @type boolean
 * @default false
 * @desc Self-state by dead skill by suicide has +1 continuation turn.
 * The timing of the automatic cancellation must be "Action End".
 * 
 * @param AutoRemoveState
 * @type boolean
 * @default true
 * @desc When a dead skill set on a state is activated, the state is removed.

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