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NRP Dead Skill - NRP_DeadSkill.js
Plugin desc : v1.042 Activate the skill at dead time.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_DeadSkill.js
Desc page : http://newrpg.seesaa.net/article/500606923.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_DeadSkill.js
File name : NRP_DeadSkill.js
Help of plugin :
* @target MV MZ * @plugindesc v1.042 Activate the skill at dead time. * @author Takeshi Sunagawa (http://newrpg.seesaa.net/) * @orderBefore NRP_DynamicAnimationMZ * @orderAfter NRP_StateEX * @url http://newrpg.seesaa.net/article/500606923.html * * @help Activate the skill at dead time. * It can be used for final attack on dead or automatic resuscitation. * * For each object (actor, enemy, class, equipment, state, skill), * you can set traits that trigger skills when dead. * For skills, they are passive skills * that only need to be learned to be effective. * * ------------------------------------------------------------------- * [Note (actor, enemy, class, equipment, state, skill)] * ------------------------------------------------------------------- * Specify the following in the note of the object * (actor, enemy, class, equipment, state, skill). * * <DeadSkill:100> * When dead, the 100th skill is activated. * If the scope is single, the target is the attacker. * * ------------------------------------------------------------------- * [Note (skill, item)] * ------------------------------------------------------------------- * ◆Targeting Dead * <TargetDead> * Skills will now hit dead targets. * ※Required if you want to do automatic resuscitation * by setting the scope to yourself * Without it, the skill will not hit. * * ◆Skill is executed after dead performance. (Enemy Only) * <DeadSkillAfterCollapse> * Make the skill be executed after the dead performance is over. * However, you cannot mix skills * that have this set and those that do not. * If both skills are set at the same time, only the skill * before the dead performance will be executed. * * ◆Omit some of the skill activation direction * <DeadStartAction> * Omit some of the skill activation direction. * This may be useful if you want to direct * the activation of a skill from a dead motion? * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @------------------------------------------------------------------ * @ Plugin Parameters * @------------------------------------------------------------------ * * @param SelfStatePlusTurn * @type boolean * @default false * @desc Self-state by dead skill by suicide has +1 continuation turn. * The timing of the automatic cancellation must be "Action End". * * @param AutoRemoveState * @type boolean * @default true * @desc When a dead skill set on a state is activated, the state is removed.