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TM Menu Label - TMMenuLabel.js
Plugin desc : Display the value of the variable in the menu scene.
License : MIT License
Author : tomoaky
Desc page : https://github.com/munokura/tomoaky-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/tomoaky-MV-plugins/refs/heads/master/TMMenuLabel.js
File name : TMMenuLabel.js
Help of plugin :
@plugindesc Display the value of the variable in the menu scene. @author tomoaky @url https://github.com/munokura/tomoaky-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/tomoaky-MV-plugins ). Original plugin by tomoaky. ----- TMPlugin - Menu Labels ver1.1.1 How to Use: This plugin allows you to display up to four game variable values (labels) in the bottom left corner of the main menu. This plugin has been tested with RPG Maker MV Version 1.3.4. Plugin Commands: stopMenuLabel Disables menu labels. This setting is also saved in save data, and labels will not be displayed until the startMenuLabel command is executed. startMenuLabel Enables disabled menu labels. Menu labels are enabled at the start of the game. Plugin Parameter Notes: labelAId - labelDId If this value is 1 or greater, the variable value will be displayed. Otherwise, the displayed value will change according to the following rules. 0 ... Disable label (disables label) -1 ... Steps -2 ... Saves -3 ... Battles -4 ... Wins -5 ... Losses labelAMax - labelDMax If the game variable value is equal to or greater than these values, the text color number of the value displayed in the label will change from labelValueColorId to labelMaxColorId. Also, if the game variable value is greater than the maximum value, the maximum value will be displayed. Setting this to 0 disables this function. labelAFooter - labelDFooter Sets the text to display after the label value. This function allows you to display values such as "1234 points" or "12th day." Adjust the space between the value and the value using a half-width space. labelNameColorId labelValueColorId labelMaxColorId labelFooterColorId Sets the text color number for each part of the label. The number is the same as the "n" part of the control character ¥C[n] used in the "Show Text" Event's Contents. footerSpace Adjust this parameter if you want the label value and footer to be aligned with the balance window. If both the footer and currency unit are single-byte characters, setting this to 6 will ensure they are exactly the same. @param labelAName @desc Name of Label A Initial value: Label A @default Label A @param labelAId @desc Label A game variable number Initial value: 10 (0: hidden / 1 or more: visible) @default 10 @param labelAMax @desc Maximum value of label A Initial value: 9999 @default 9999 @param labelAFooter @desc Label A footer text Default: @param labelBName @desc Name of Label B Default: Label B @default Label B @param labelBId @desc Label B game variable number Initial value: 0 (0: hidden / 1 or more: displayed) @default 0 @param labelBMax @desc Maximum value of label B Initial value: 9999 @default 9999 @param labelBFooter @desc Label B footer text Default: @param labelCName @desc Name of Label C Initial value: Label C @default Label C @param labelCId @desc Label C game variable number Initial value: 0 (0: hidden / 1 or more: displayed) @default 0 @param labelCMax @desc Maximum value of label C Initial value: 9999 @default 9999 @param labelCFooter @desc Label C footer text Initial value: @param labelDName @desc Name of Label D Initial value: Label D @default Label D @param labelDId @desc Game variable number for label D Initial value: 0 (0: hidden / 1 or more: visible) @default 0 @param labelDMax @desc Maximum value of label D Initial value: 9999 @default 9999 @param labelDFooter @desc Label D footer text Default: @param labelNameWidth @desc Label name display width Default: 128 @default 128 @param labelValueWidth @desc Label value display width Default: 72 @default 72 @param labelNameColorId @desc Label name text color number Initial value: 16 @default 16 @param labelValueColorId @desc Label value text color number Initial value: 0 @default 0 @param labelMaxColorId @desc Text color number when label value is maximum Initial value: 2 @default 2 @param labelFooterColorId @desc Footer text color number Initial value: 0 @default 0 @param footerSpace @desc Gap between footer and label value Initial value: 0 @default 0 @param reverseMenuWindow @desc Flip the window layout in the menu scene. Default: 0 (0 = Disabled / 1 = Enabled) @default 0 @param menuTextAlign @desc Draw position of menu command item Initial value: left ( left / center / right) @default left