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FTKR Facial Image Difference2 - FTKR_FacialImageDifference2.js

Plugin desc : v2.0.1 A plugin that changes the face image depending on the actor's state

License : MIT License

Author : Futokoro

Desc page : https://github.com/munokura/futokoro-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/futokoro-MV-plugins/refs/heads/master/FTKR_FacialImageDifference2.js

File name : FTKR_FacialImageDifference2.js

Help of plugin :

@plugindesc v2.0.1 A plugin that changes the face image depending on the actor's state
@author Futokoro
@url https://github.com/munokura/futokoro-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/futokoro-MV-plugins ).
Original plugin by Futokoro.
Please check the URL below for the latest version of the plugin.
URL https://github.com/futokoro/RPGMaker
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Overview
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By implementing this plugin, you can change the actor's facial image during battle
based on various actor states.

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Setup Instructions
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1. Add this plugin to the "Plugin Manager."

2. When using with other plugins,
This plugin must be placed below the following plugins:
FTKR_CustomSimpleActorStatus
FTKR_ExSvMotion
FTKR_FVActorAnimation.js

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About Actor Facial Images
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When using this plugin, actor facial images must meet the following specifications:

Facial image size: 144 x 144
Arrange facial images in up to six columns horizontally and three rows vertically in one file.
Face images are numbered as follows: 0 for the top left, 1 for the next right, and 6 for the next down.

You can set up to 18 different face images per image file.

Save the file in the img/face/ folder.

Use the plugin parameters to specify which face image to use for each state.

Please note that if there is no image for the specified number, the field will be left blank.

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Basic Specifications
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When using this plugin alone, the face image displayed on the battle screen
changes depending on the actor's state.

The default plugin state specifies image 0 for all actor states.
Set the plugin parameter value as needed.

Face images on all screens other than battle use image 0.

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When used in conjunction with FTKR_CustomSimpleActorStatus
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The face image displayed changes depending on the FTKR_CustomSimpleActorStatus setting.
The valid states are the same as the basic specifications.

The same applies to the following extension plugins.
FTKR_CSS_DetailedStatus
FTKR_CSS_SkillStatus

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When used in conjunction with FTKR_CSS_BattleStatus
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Changes the face image depending on the actor's state during battle.

You can also change the face image during an actor's action.

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When used in conjunction with FTKR_ExSvMotion
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Changes the face image displayed according to the FTKR_ExSvMotion settings.

If you have changed the motions for each state in the FTKR_ExSvMotion settings,
the face image will also change to the same motion number.

You can also set the face image number to use when recovering and for custom motions.

When using a different image motion, the face image file set in the actor's Note field will be used.
Add the following tag to the actor's Note field.

<FID_FACE_IMAGE:filename>

Save the image file, filename.png, in img/face/.

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License for this plugin
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This plugin is released under the MIT License.

Copyright (c) 2017 Futokoro
http://opensource.org/licenses/mit-license.php

Plugin source
https://github.com/futokoro/RPGMaker/blob/master/README.md

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Change History
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v2.0.1 - 2017/12/16: Bug fixes
1. Revised to allow use with FTKR_SvMotion.js.
2. Fixed a bug where the face image would not revert to the default after battle.

v2.0.0 - December 16, 2017: First version created (derived from FTKR_FacialImageDifference v1.1.7)
1. Removed animation and damage popup functionality.
2. Changed facial image sprites to be referenced from FTKR_FVActorAnimation.js.

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@param --画像番号変更--
@text --Image number change--

@param Walk Face Index
@desc Set the face image number when moving forward
@default 0

@param Wait Face Index
@desc Set the face image number when in standby mode
@default 0

@param Chant Face Index
@desc Set the face image number when chanting
@default 0

@param Guard Face Index
@desc Set the face image number when defending
@default 0

@param Damage Face Index
@desc Set the face image number when damaged
@default 0

@param Evade Face Index
@desc Set the face image number when avoiding
@default 0

@param Thrust Face Index
@desc Set the face image number when thrusting
@default 0

@param Swing Face Index
@desc Set the face image number when making a payment
@default 0

@param Missile Face Index
@desc Set the face image number when using a projectile
@default 0

@param Skill Face Index
@desc Set the face image number when using defense
@default 0

@param Spell Face Index
@desc Set the face image number when using magic
@default 0

@param Item Face Index
@desc Set the face image number when using the item
@default 0

@param Escape Face Index
@desc Set the face image number when escaping
@default 0

@param Victory Face Index
@desc Set the face image number when winning a battle
@default 0

@param Dying Face Index
@desc Set the face image number when near death
@default 0

@param Abnormal Face Index
@desc Set the face image number when the status is abnormal
@default 0

@param Sleep Face Index
@desc Set the face image number when sleeping
@default 0

@param Dead Face Index
@desc Set the face image number when Collapse
@default 0

@param --FTKR_ExSvMotionの設定--
@text --FTKR_ExSvMotion settings--

@param Recovery Face Index
@desc Set the face image number when HP is recovered
@default 0

@param Custom1 Face Index
@desc Set the face image number for Custom1
@default 0

@param Custom2 Face Index
@desc Set the face image number for Custom2
@default 0

@param Custom3 Face Index
@desc Set the face image number for Custom3
@default 0

@param Custom4 Face Index
@desc Set the face image number for Custom4
@default 0

@param Custom5 Face Index
@desc Set the face image number for Custom5
@default 0

@param Custom6 Face Index
@desc Set the face image number for Custom6
@default 0

@param Custom7 Face Index
@desc Set the face image number for Custom7
@default 0

@param Custom8 Face Index
@desc Set the face image number for Custom8
@default 0

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