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Tiny Get Info Wnd - TinyGetInfoWnd.js
Plugin desc : Display tiny window of gaining/losing items info(Ver 1.1.1)
License :
・Follow the RPG Maker Series EULA only.
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
Author : Sasuke KANNAZUKI (thx to Momomaru)
Website : https://rpgmakerofficial.com/product/mv/
Download Page : C:Program Files (x86)SteamsteamappscommonRPG Maker MVdlcKadokawaPlugins TinyGetInfoWnd.js
File name : TinyGetInfoWnd.js
Help of plugin :
* @plugindesc Display tiny window of gaining/losing items info(Ver 1.1.1) * @author Sasuke KANNAZUKI (thx to Momomaru) * * @param Event Command Switch * @desc If the switch on, display window when change an item number by an * event command * @default 104 * * @param Y position type * @desc Windows' position. 0:top 1:bottom * @default 0 * * @param Window Duration * @desc How many frames to display the info window (1sec=60frames, default=200) * @default 200 * * @param Display Loss * @desc Whether display item loss (1:display 0:not display) * @default 1 * * @param Display at Battle * @desc Whether display not only map also at battle(1: yes 0:no) * @defalut 1 * * @param textGainItem * @desc title text display on the window when gain item(s). * %1 is replaced to the item's kind(weapon/armor/item/money). * @default You got %1 * * @param textLoseItem * @desc title text display on the window when lose item(s). * %1 is replaced to the item's kind(weapon/armor/item/money). * @default You lost %1 * * @param wordMoney * @desc the word that represents the kind 'money' * @default money * * @param iconMoney * @desc the icon ID that represents the kind 'money' * @default 360 * * @param Item SE filename * @desc the filename of the SE that plays when you gain item(s). * note: It doesn't play when you lose item(s). * @default Chime2 * @require 1 * @dir audio/se/ * @type file * * @param Item SE volume * @desc the volume of the SE that plays when you gain item(s). * @default 90 * * @param Item SE pitch * @desc the pitch of the SE that plays when you gain item(s). * @default 100 * * @param Weapon SE filename * @desc the filename of the SE that plays when you gain weapon(s). * note: It doesn't play when you lose weapon(s). * @default Equip1 * @require 1 * @dir audio/se/ * @type file * * @param Weapon SE volume * @desc the volume of the SE that plays when you gain weapon(s). * @default 100 * * @param Weapon SE pitch * @desc the pitch of the SE that plays when you gain weapon(s). * @default 100 * * @param Armor SE filename * @desc the filename of the SE that plays when you gain armor(s). * note: It doesn't play when you lose armor(s). * @default Evasion2 * @require 1 * @dir audio/se/ * @type file * * @param Armor SE volume * @desc the volume of the SE that plays when you gain armor(s). * @default 100 * * @param Armor SE pitch * @desc the pitch of the SE that plays when you gain armor(s). * @default 100 * * @param Money SE filename * @desc the filename of the SE that plays when you gain money. * note: It doesn't play when you lose money. * @default Coin * @require 1 * @dir audio/se/ * @type file * * @param Money SE volume * @desc the volume of the SE that plays when you gain money. * @default 100 * * @param Money SE pitch * @desc the pitch of the SE that plays when you gain money. * @default 100 * @help * Plugin Commands: * TinyGetInfoWnd duration arg1 * Change the info window duration to arg1 frames. * At default, duration is 200 frames. * ex. * TinyGetInfoWnd duration 200 # set the default duration * TinyGetInfoWnd duration 300 # set 300 frames * TinyGetInfoWnd duration V1 # set the number of variable #1. * * TinyGetInfoWnd arg0 arg1 arg2 arg3 * arg0 must be 'item', 'weapon', 'armor', or 'money'. * arg1 must be the ID of the item(or equipment), (when money, the value), * or 'V' + number(ex. 'V20') where the number is the variable ID for item ID. * arg2 must be 'gain' or 'lose'. (default value is 'gain'). * at 'money', this is ignored. * arg3 must be the number of gain/lose. (defalut value is 1). * at 'money', this is ignored. * (arg3 also accepts the same notation as the arg1 like 'V15') * ex. * TinyGetInfoWnd weapon 14 gain 2 # gain 2 weapons whose id is 14. * TinyGetInfoWnd armor 20 lose 1 # lose an armor whose id is 20. * (if you equip the armor, it will not be lost.) * TinyGetInfoWnd item 7 # gain an item whose id is 7. * (default value, arg2='gain' and arg3='1' is applied.) * TinyGetInfoWnd item V10 gain 3 # gain 3 items whose ID is variable #10. * TinyGetInfoWnd money 100 # gain 100G * TinyGetInfoWnd money -100 # lose 100G * * note description: * <info:the_explanation> : the_explanation is displayed when gain or lose * the item. If it isn't written down, the first line of the item's * description is displayed. * * Item lost is not more than the party has. * When you have only 3 and execute 'lose 5' for the item, * it will display 'lost 3'. * When you have the item none, even if execute 'lose', do not display window. * * [Copyright] * This plugin is based on a Momomaru's RGSS2 script specification. * Thanks to Momomaru. * * [License] * this plugin is released under MIT license. * http://opensource.org/licenses/mit-license.php *