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Weapon Skill - WeaponSkill.js
Plugin desc : Change skill id of attack for each weapon.
License :
・Follow the RPG Maker Series EULA only.
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
Author : Sasuke KANNAZUKI
Website : https://rpgmakerofficial.com/product/mv/
Download Page : C:Program Files (x86)SteamsteamappscommonRPG Maker MVdlcKadokawaPlugins WeaponSkill.js
File name : WeaponSkill.js
Help of plugin :
* @plugindesc Change skill id of attack for each weapon. * @author Sasuke KANNAZUKI * * @help This plugin does not provide plugin commands. * * When <skill_id:3> is written in a weapon's note field, * skill id # 3 is used for the weapon's attack. * If nothing is written, default id(=1) is used. * * Check Points: * - When multiple weapons are equipped, the skill id of the weapon * held in the dominant hand (previously defined) is used. * - It is most favorable for "skill type" to be "none"(=0), * otherwise you cannot attack when your skill is blocked. * * Usage examples of this plugin: * - to create all-range weapons * - to create dual-attack or triple-attack weapons * - If healing skill is set when actor attacks, you can choose a friend to heal. * - It is possible to make a weapon that functions similar to a guard command.