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HIME Level Up Events - HIME_LevelUpEvents.js
Plugin desc : Allows you to run common events when an actor levels up
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Hime
Website : https://himeworks.com/
Desc page : https://himeworks.com/2015/10/level-up-events/
Download Page : https://raw.githubusercontent.com/munokura/HIME-MV-plugins-jp/master/HIME_LevelUpEvents.js
File name : HIME_LevelUpEvents.js
Help of plugin :
@title Level Up Events @author Hime --> HimeWorks (http://himeworks.com) @date Jun 15, 2020 @filename HIME_LevelUpEvents.js @url http://himeworks.com/2015/10/level-up-events/ If you enjoy my work, consider supporting me on Patreon! * https://www.patreon.com/himeworks If you have any questions or concerns, you can contact me at any of the following sites: * Main Website: http://himeworks.com * Facebook: https://www.facebook.com/himeworkscom/ * Twitter: https://twitter.com/HimeWorks * Youtube: https://www.youtube.com/c/HimeWorks * Tumblr: http://himeworks.tumblr.com/ @plugindesc Allows you to run common events when an actor levels up @help == Description == When an actor levels up, you may want to execute some custom logic. Rather than writing a plugin to handle all of the possible behavior, this plugin lets you build common events that will execute when an actor levels up. Each actor has their own level up common event, so you can easily organize what should happen for each individual actor. It is highly recommended that you install Common Event Queue as well so that you can properly handle multiple level up's. == Terms of Use == - Free for use in non-commercial projects with credits - Contact me for commercial use == Change Log == Jun 15, 2020 - added support for adding level-up event to classes Nov 30, 2015 - added conditions where level up event should not be reserved Nov 5, 2015 - Fixed error where I cleared out Imported Oct 27, 2015 - Initial release == Usage == Note-tag actors or classes with <level up event: COMMON_EVENT_ID> Where the COMMON_EVENT_ID is the number of your common event. For example you might say <level up event: 2> To run the second common event in your database.