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Scope Extend - ScopeExtend.js
Plugin desc : Effect Range Extension Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com/
Desc page : https://triacontane.blogspot.com/
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MV-plugins/refs/heads/main/ScopeExtend.js
File name : ScopeExtend.js
Help of plugin :
@url https://triacontane.blogspot.com/ @plugindesc Effect Range Extension Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MV-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- Expands the range of effect of database skills. Enter the following in the skill's Note field. <SEEnemiesAndAllies> The range of effect is expanded to include allies and enemies. Details are below. The range is expanded according to the original range as follows: - Single Enemy: Adds one random surviving ally. - All Enemies: Adds all surviving allies. - Random N Enemies: Randomly changes N enemies to allies. - Single Ally: Adds one random surviving enemy. - All Allies: Adds all surviving enemies. - Single Ally (Incapacitated): Adds one random dead enemy. - All Allies (Incapacitated): Adds all dead enemies. - User: Adds one random surviving enemy. <Add SE User> <SEAdditionUser> The user is added to the original selection. <SERemoveUser> The user is removed from the original selection. <SE Remove Duplicate> <SERemoveDuplication> Removes duplicate targets from the original selection. <SERandom: n> Randomly selects n targets from the original selection. This is pure randomness, not affected by target chance. Omitting the value will select one random target. <SEGroup> If there are enemy characters in the enemy group with the same ID as the specified enemy, all will be selected. For allies, all allies will be selected unconditionally. <SERandomNum: 5> For skills with a "Random N Enemies" range, specify this to execute the skill five or more times, exceeding the original limit (four times). You can use the control character ¥v[n] and JavaScript expressions to specify the count. Furthermore, by setting this for skills with a "All Allies" range, you can extend the range to "Random N Allies." <SEDead> For skills whose original range is "Single Enemy" or "All Enemies," this limits the target to those who are incapacitated. While you can create skills that revive enemies, the "Single Enemy (Incapacitated)" skill is only available to enemy characters. (Even if an actor uses it, it will not correctly target the enemy.) This plugin does not have any plugin commands. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours.