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Scope Change Trait - ScopeChangeTrait.js

Plugin desc : ver1.00/You can now set Traits that change the range of specified skills and items.

License : MIT License

Author : Yana

Website : https://w.atwiki.jp/pokotan/pages/3.html

Desc page : https://github.com/munokura/Yana-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/Battle/ScopeChangeTrait.js

File name : ScopeChangeTrait.js

Help of plugin :

@plugindesc ver1.00/You can now set Traits that change the range of specified skills and items.
@author Yana
@url https://github.com/munokura/Yana-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/Yana-MV-plugins ).
Original plugin by Yana.
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How to Use
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By entering
<ScopeChange:xy,z>
in the Note field of an object with Traits, such as an actor, class, equipment, state, or enemy, the target of the skill or item specified by xy will be changed to the target specified by z.
x can be I (item), S (skill), or T (skill type).
y specifies the corresponding ID.
z is the range to change. The following applies:
1: 1 enemy
2: All enemies
3: 1 random enemy
4: 2 random enemies
5: 3 random enemies
6: 4 random enemies
7: 1 ally
8: All allies
9: 1 ally (Dead)
10: All allies (Dead)
11: User
-1: Single → All
-2: All → Single
-3: Enemy → Ally, Ally → Enemy

Additionally, when using ConditionallyCore in conjunction with ConditionallyCore, you can add detailed conditions to the range change.

To do so, write
<ScopeChange:xy,z%,a>
Activation Condition
</ScopeChange>

When the activation condition is met, the range of the skill or item specified by xy will change to the range specified by a with a z% probability.

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Terms of Use
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This plugin is released under the MIT License.
http://opensource.org/licenses/mit-license.php
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Update History:
ver1.00:
Released

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