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Battle Knowledge - BattleKnowledge.js
Plugin desc : ver1.03/Adds various functions that correct damage.
License : MIT License
Author : Yana
Website : https://w.atwiki.jp/pokotan/pages/3.html
Desc page : https://github.com/munokura/Yana-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/Yana-MV-plugins/refs/heads/master/Battle/BattleKnowledge.js
File name : BattleKnowledge.js
Help of plugin :
@plugindesc ver1.03/Adds various functions that correct damage. @author Yana @url https://github.com/munokura/Yana-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/Yana-MV-plugins ). Original plugin by Yana. ----- There are no plugin commands. ------------------------------------------------------ ------------------------------------------------------ How to Set Up ------------------------------------------------------ By entering the following in the Note field of an object with a characteristic (actor, class, weapon, armor, enemy, state, etc.), you can obtain effects that modify the effectiveness of certain actions. These modifiers are applied to the damage calculation formula. - Increases the power of physical actions with a hit type by x%. <武道の知識:+x%> - Increases the power of magical actions with a hit type by x%. <魔道の知識:+x%> - Increases the effectiveness of HP recovery and MP recovery actions with a damage type by x%. <治癒の知識:+x%> - Increases the effectiveness of item damage calculation formulas by x%. <道具の知識:+x%> - Increases the effect of critical hits by x%. <クリティカルの知識:+x%> <会心の知識:+x%> <痛撃の知識:+x%> - Increases the effect by x% when the equipped weapon type is ○○. <○○の知識:+x%> - Increases the effect by x% when the action Elements is ○○. <○○の知識:+x%> - Increases the effect of using an item or skill with xxx in the memo by y%. <xxxの知識:+y%> Also, if there are multiple of the same item, the values are added together for the calculation. For example, if you have 20% Martial Arts Knowledge and 30% Martial Arts Knowledge, the effect will be +50%. When installed together with ConditionallyCore, you can set the activation conditions and activation probability. <xxxの知識:+y%,z%> Activation Condition </xxxの知識> By entering this, the effect of xxx Knowledge will be increased by +y% with a z% probability. xxx represents martial arts, magic, Recoverying, tools, critical hits, etc., as described above. ----------------------------------------------------- Terms of Use ------------------------------------------------------ This plugin is released under the MIT License. http://opensource.org/licenses/mit-license.php ------------------------------------------------------ Update History: ver. 1.03: Changed the terms of use to the MIT License. Fixed a bug that caused an error when assigning knowledge that affects weapon types to enemies. ver. 1.02: Fixed a bug that caused knowledge that affects weapon types to be applied to attacks other than physical attacks. ver. 1.01: Added the option to specify knowledge that affects weapon types. Added the option to specify knowledge that affects action Elements. ver. 1.00: Released