An open library of RPG Maker MV plugins, powered by the community.

PGMV - The Community-Driven Plugin Library for RPG Maker MV

MV plugins

TM Description Ex - TMDescriptionEx.js

Plugin desc : Added the ability to display detailed information about items and skills. (Resolved conflict with FTKR_CardGames)

License : MIT License

Author : tomoaky

Desc page : https://github.com/munokura/tomoaky-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/tomoaky-MV-plugins/refs/heads/master/TMDescriptionEx.js

File name : TMDescriptionEx.js

Help of plugin :

@target MV
@plugindesc Added the ability to display detailed information about items and skills. (Resolved conflict with FTKR_CardGames)
@author tomoaky
@url https://github.com/munokura/tomoaky-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/tomoaky-MV-plugins ).
Original plugin by tomoaky.
-----
TMPlugin - Detailed Description Window ver2.0.3

How to Use:

With this plugin installed, you can open the detailed description window by pressing the A key while selecting an item or skill.

You can also open it by clicking (tapping) on the Help window.

You can set the key to use by changing the value of descriptionKeyCode.
65 is A, 66 is B, etc., in alphabetical order.

Please set a key that is not assigned to other functions, such as X or Z.

There are no plugin commands.

This plugin has been tested with RPG Maker MV Version 1.3.4.

Note field Tags (Skill, Item, Weapon, Armor):

<dType:Material> # Use the type name (displayed in the upper right) as the material.
<dText:Text> # Add text below the right parameter (line breaks allowed).

@param descriptionKeyCode
@text Description Key
@desc Key to use as explanation button Default: 65
@default 65

@param leftPaneWidth
@text Left Parameter Width
@desc Left parameter width Default: 300
@default 300

@param rightPaneWidth
@text Right Parameter Width
@desc Right parameter width Default: 400
@default 400

@param horzLineHeight
@text Horizontal line height
@desc Height including margin for horizontal line Initial value: 28
@default 28

@param secretItemA
@text Type name of hidden item A
@desc Type name of hidden item A. Default: Hidden item A
@default Hidden item A

@param secretItemB
@text Type name of hidden item B
@desc Type name of hidden item B. Default: Hidden item B
@default Hidden item B

@param consumableText
@text Consumption item name
@desc Consumption item name Default value: Consumption
@default Consumption

@param occasionText
@text Item name when available
@desc Item name when available Initial value: Limit
@default Limit

@param scopeText
@text Range item name
@desc Range item name Initial value: Range
@default Range

@param speedText
@text Speed correction item name
@desc Speed correction item name Default value: Speed correction
@default Speed correction

@param successRateText
@text Success rate item name
@desc Success rate item name Default value: Success rate
@default Success rate

@param repeatsText
@text Consecutive count item name
@desc Item name of consecutive times Initial value: Repeat
@default Repeat

@param tpGainText
@text TP Item Name
@desc Item name of TP gained Initial value: Gain TP
@default Gain TP

@param hitTypeText
@text Hit type item name
@desc Hit type item name Default value: Hit judgment
@default Hit judgment

@param priceText
@text Price item name
@desc Price Item Name Default Value: Selling Price
@default Selling Price

@param priceRate
@text Price display multiplier
@desc Price display magnification Default: 0.5
@default 0.5

@param mpCostText
@text MP consumption item name
@desc MP Consumption Item Name Initial Value: MP cost
@default MP cost

@param tpCostText
@text TP consumption item name
@desc TP consumption item name Default value: TP cost
@default TP cost

@param requiredWtypeText
@text Required Weapon Item Name
@desc Required Weapon Item Name Default: Required Weapon
@default Required Weapon

@param effectText
@text Usage effect item name
@desc Usage effect item name Default value: Effect
@default Effect

@param traitText
@text Traits name
@desc Traits Item Name Default: Traits
@default Traits

@param effectTextRecoverHp
@text HP recovery format
@desc HP recovery format Default: HP recovered by %1
@default HP recovered by %1

@param effectTextRecoverMp
@text MP recovery format
@desc MP recovery format Default: MP recovery %1
@default MP recovery %1

@param effectTextGainTp
@text Gain TP Format
@desc Gain TP Format Default: TP increased by %1
@default TP increased by %1

@param effectTextAddState
@text State addition format
@desc State addition format Default: Add %1 with a %2% chance
@default Add %1 with a %2% chance

@param effectTextRemoveState
@text State cancellation format
@desc State Cancellation Format Default: %2% chance to cancel %1
@default %2% chance to cancel %1

@param effectTextAddBuff
@text Reinforcement Format
@desc Enhancement Format Initial Value: Increase by %1 for %2 turns
@default Increase by %1 for %2 turns

@param effectTextAddDebuff
@text Weakened Form
@desc Weakness Format Default: %1 Down for %2 turns
@default %1 Down for %2 turns

@param effectTextRemoveBuff
@text Format for removing enhancements
@desc Format for canceling enhancements Default: Cancels the effect of %1 increase
@default Cancels the effect of %1 increase

@param effectTextRemoveDebuff
@text Format for removing debuffs
@desc Format for removing debuffs Default: Removes the effect of %1 down
@default Removes the effect of %1 down

@param effectTextSpecial
@text Special Effects Format
@desc Special Effect Format Default: Leave Battle
@default Leave Battle

@param effectTextGrow
@text Grow Format
@desc Grow Format Default: %1 permanently increases by %2
@default %1 permanently increases by %2

@param effectTextLearnSkill
@text Skill acquisition format
@desc Skill acquisition format Default: Acquire %1
@default Acquire %1

@param damageTextDamageHp
@text 『HP Damage』 Format
@desc Damage type "HP Damage" format Default: Deals %1 damage to HP
@default Deals %1 damage to HP

@param damageTextDamageMp
@text Format of "MP Damage"
@desc Damage type "MP Damage" format Default: Deals %1 damage to MP
@default Deals %1 damage to MP

@param damageTextRecoverHp
@text 『HP Recover』 Format
@desc Damage type "HP Recover" format Default: Recover HP
@default Recover HP

@param damageTextRecoverMp
@text Format of "MP Recover"
@desc Damage type "MP Recover" format Default: Recover MP
@default Recover MP

@param damageTextDrainHp
@text Format of "HP Drain"
@desc Damage type "HP Drain" format Default: Absorbs the damage dealt as HP
@default Absorbs the damage dealt as HP

@param damageTextDrainMp
@text Format of "MP Drain"
@desc Damage type "MP absorption" format Default: Damage dealt is absorbed as MP
@default Damage dealt is absorbed as MP

@param traitTextElementRate
@text Elements Efficiency Format
@desc Elements Effectiveness Format Default: %1 Resistance %2%
@default %1 Resistance %2%

@param traitTextDebuffRate
@text Weakness Effectiveness Format
@desc Weakness Effectiveness Format Default: %1 Down Resistance %2%
@default %1 Down Resistance %2%

@param traitTextStateRate
@text State Availability Format
@desc State Effectiveness Format Default: %1 Resistance %2%
@default %1 Resistance %2%

@param traitTextStateResist
@text State invalidation format
@desc State invalidation format Default: %1 invalid
@default %1 invalid

@param traitTextParam
@text Normal Param Score Format
@desc Normal Param Format Default: %1%2%
@default %1%2%

@param traitTextXparam
@text Bonus Param Score Format
@desc Format of additional ability score Default: %1%2
@default %1%2

@param traitTextSparam
@text Special Param Score Format
@desc Special Param Format Default: %1%2%
@default %1%2%

@param traitTextAttackElement
@text Attack Elements format
@desc Attack Elements format Default: Add %1 to attack
@default Add %1 to attack

@param traitTextAttackState
@text Attack state format
@desc Attack State Format Default: Add %1 with a %2% chance when attacking
@default Add %1 with a %2% chance when attacking

@param traitTextAttackSpeed
@text Attack speed modifier format
@desc Attack Speed Format Default: Attack Speed %1
@default Attack Speed %1

@param traitTextAttackTimes
@text Format for additional attacks
@desc Format of additional attacks Default: Attacks %1
@default Attacks %1

@param traitTextStypeAdd
@text Format for adding skill types
@desc Add Skill Type Format Default: %1 Available
@default %1 Available

@param traitTextStypeSeal
@text Skill Type Seal Format
@desc Skill type seal format Default: %1 Never
@default %1 Never

@param traitTextSkillAdd
@text Skill addition format
@desc Skill Addition Format Default: %1 Usable
@default %1 Usable

@param traitTextSkillSeal
@text Skill Seal Format
@desc Skill seal format Default: %1 Never
@default %1 Never

@param traitTextEquipWtype
@text Weapon Type Equipment Format
@desc Weapon type equipment format Default: %1 equipable
@default %1 equipable

@param traitTextEquipAtype
@text Armor type equipment format
@desc Armor type equipment format Default: %1 equipable
@default %1 equipable

@param traitTextEquipLock
@text Equipment Fixation Format
@desc Equipment Fix Format Default:

@param traitTextEquipSeal
@text Equipment Seal Format
@desc Equipment Seal Format Default: %1 Cannot be equipped
@default %1 Cannot be equipped

@param traitTextActionPlus
@text Format for adding the number of actions
@desc Format for adding the number of actions Default: %1% chance of consecutive actions
@default %1% chance of consecutive actions

@param xparamText
@text Additional ability score item name
@desc Additional ability value item name (10 items separated by commas) Initial value: Hit, Evasion, Critical Hit, Critical Hit Evasion, Magic Evasion, Magic Reflection, Counter Attack, ...
@default Hit, Evasion, Critical Hit, Critical Hit Evasion, Magic Evasion, Magic Reflection, Counter Attack,HP Recover,MP Recover,TP Recover

@param sparamText
@text Special ability item name
@desc Special ability value item name (10 items separated by commas) Initial value: Target probability, defensive effect, recovery effect, medicine knowledge, MP consumption,...
@default Target Rate,Guard Effect,Recovery Effect,Pharmacology,MP Cost Rate,TP Charge Rate,Physical Damage,Magic Damage,Floor Damage,Experience
@param consumableValue
@text Consumption Value
@desc Consumption value Initial value: Yes, No
@default Yes,No

@param occasionValue
@text Value when available
@desc Available values Default: None,Battle Screen,Menu Screen,Never
@default None,Battle Screen,Menu Screen,Never

@param scopeValue
@text Range Values
@desc Range value (12 items separated by commas) Default: None,1 Enemy,All Enemy,1 Randam Enemy,2 Randam Enemies,3 Randam Enemies,4 Randam Enemies, ...
@default None,1 Enemy,All Enemy,1 Randam Enemy,2 Randam Enemies,3 Randam Enemies,4 Randam Enemies,1 Ally,All Allies,1 Ally (Dead),All Allies (Dead),The User

@param hitTypeValue
@text Hit Type Value
@desc Hit type value Initial value: Certaion Hit,Physical Attack,Magical Attack
@default Certaion Hit,Physical Attack,Magical Attack

@param slotTypeValue
@text Special Param Score
@desc Special Param Value Initial Value: Dual Wielding Never, Dual Wielding Available
@default Dual Wielding Never, Dual Wielding Available

@param specialFlagValue
@text Special Flag Values
@desc Special Flag Values Default: Auto Battle,Guard,Substitute,Preserve TP
@default Auto Battle,Guard,Substitute,Preserve TP

@param partyAbilityValue
@text Party Param Values
@desc Party ability values (six items separated by commas) Initial value: Encounter Half,Encounter None,Cancel Surprise,Raise Preemptive,Gold Double,Drop Item Double
@default Encounter Half,Encounter None,Cancel Surprise,Raise Preemptive,Gold Double,Drop Item Double

@param elementFooter
@text Elements Suffix
@desc Elements suffix Default: Elements
@default Elements

@param costExTextHp
@text HP Consumption Format
@desc HP consumption format (TMSkillCostEx.js required) Default: Consume %1 HP
@default Consume %1 HP

@param costExTextItem
@text Consumable Item Format
@desc Consumable item format (requires TMSkillCostEx.js) Default: Consume %2 of %1
@default Consume %2 of %1

@param costExTextExp
@text EXP Consumption Format
@desc EXP consumption format (TMSkillCostEx.js required) Default: Consume %1 EXP
@default 経験値を%1消費する

@param costExTextGold
@text Consumption amount format
@desc Spending amount format (requires TMSkillCostEx.js) Default: Spend %1 money
@default Consume %1 EXP

@param passiveAlwaysText
@text Always-on format
@desc Constant activation format (Requires TMPassiveSkill.js) Default: The effect is always applied
@default The effect is always applied

@param passiveTpText
@text Activation format for TP ○○ or more
@desc Format for activation at TP XX or more (Requires TMPassiveSkill.js) Default: Effect is applied at TP %1 or more
@default Effect is applied at TP %1 or more

@param passiveTpText2
@text Activation format when TP is less than ○○
@desc Format for activation when TP is less than ○○ (Requires TMPassiveSkill.js) Default: Effect is applied when TP is less than %1
@default Effect is applied when TP is less than %1

@param passiveStateText
@text Format for activation in ○○ state
@desc Format for activation in XX state (Requires TMPassiveSkill.js) Default: The effect is applied in %1 state
@default The effect is applied in %1 state

スポンサードリンク

-MV plugins

Copyright© PGMV - The Community-Driven Plugin Library for RPG Maker MV , 2026 All Rights Reserved.