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TM Gold Level Up - TMGoldLevelUp.js

Plugin desc : You can spend Gold instead of experience points at any time.

License : MIT License

Author : tomoaky

Desc page : https://github.com/munokura/tomoaky-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/tomoaky-MV-plugins/refs/heads/master/TMGoldLevelUp.js

File name : TMGoldLevelUp.js

Help of plugin :

@plugindesc You can spend Gold instead of experience points at any time.
@author tomoaky
@url https://github.com/munokura/tomoaky-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/tomoaky-MV-plugins ).
Original plugin by tomoaky.
-----
TMPlugin - Level Up with Gold ver1.2.1

How to Use:

This plugin adds a Level Up command to the menu commands, allowing actors to level up by spending Gold.

You can remove the Level Up command from the menu by deleting the "labelUpCommand" command name and leaving it empty.
In this case, use the plugin command to call the level up scene from an event.

Plugin Command:

callLevelUp
Calls the level up scene.

Note field Tag (Actor):

<goldLevelUpRate:1.5>
Actors with this tag in their Note field require 1.5 times the amount of Gold to level up.

@param levelUpCommand
@desc Level up command to display in the menu (disable if empty) Default: Level up
@default Level up

@param currentGold
@desc Name of Gold item to display in status Initial value: Gold
@default Gold

@param learnSkill
@desc Skill name to display in status Default: Learn Skill
@default Learn Skill

@param levelUpSe
@desc The file name of the sound effect that plays when you level up. Default: Up4
@default Up4
@type file
@require 1
@dir audio/se/

@param levelUpSeParam
@desc Parameters for the sound effect that plays when leveling up. Default: {"volume":90, "pitch":100, "pan":0}
@default {"volume":90, "pitch":100, "pan":0}

@param useButton
@desc Whether to display the actor change button. Default: 1 (0: not display)
@default 1

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