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TM Induction Bullet - TMInductionBullet.js

Plugin desc : Adds a guided missile that tracks the target.

License : MIT License

Author : tomoaky

Desc page : https://github.com/munokura/tomoaky-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/tomoaky-MV-plugins/refs/heads/master/TMInductionBullet.js

File name : TMInductionBullet.js

Help of plugin :

@plugindesc Adds a guided missile that tracks the target.
@author tomoaky
@url https://github.com/munokura/tomoaky-MV-plugins
@license MIT

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/tomoaky-MV-plugins ).
Original plugin by tomoaky.
-----
TMPlugin - Guided Bullets (Shooting Extension) ver0.1.0b

How to Use:

Install this plugin below TMShooting.js.
By adding a tag like <induction:6 0.5 120> to the skill's Note field,
you can add guidance to your bullets.

This plugin has been tested with RPG Maker MV Version 1.6.1.

Note field Tag (Skill):

<induction:6 0.5 120>
Adds guidance to bullets.
Enemy bullets will track the player, and player bullets will track the nearest enemy.
(Events with "Slip-Through" checked will not be tracked.)
The values are the angle correction update interval (number of frames), the angle correction limit,
and finally the tracking time.
If the update interval is 6, the angle will be corrected every 6 frames.
The smaller this value, the smoother the tracking will be, but the load will increase.
Also, the smaller the angle correction limit, the easier the guided missile will be to avoid.

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