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TM Save Data Label - TMSaveDataLabel.js

Plugin desc : Displays the value of the variable in the save file window.

License : MIT License

Author : tomoaky

Desc page : https://github.com/munokura/tomoaky-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/tomoaky-MV-plugins/refs/heads/master/TMSaveDataLabel.js

File name : TMSaveDataLabel.js

Help of plugin :

@plugindesc Displays the value of the variable in the save file window.
@author tomoaky
@url https://github.com/munokura/tomoaky-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/tomoaky-MV-plugins ).
Original plugin by tomoaky.
-----
How to Use:

This plugin allows you to display up to two game variable values (labels) in the upper right corner of the save file window.

For save data created before installing the plugin, labels will not be displayed until the save is replayed.

There are no plugin commands.

This plugin has been tested with RPG Maker MV Version 1.3.0.

Plugin Parameter Notes:

labelAFooter / labelBFooter
Sets the string to be displayed after the label value.
This function allows you to display values such as "1234 points" or "12th day." Adjust the space between the values using a half-width space.

labelAMax / labelBMax
If the game variable value is equal to or greater than these values, the text color number of the value displayed in the label will change from labelValueColorId to labelMaxColorId.
Also, if the game variable value is greater than the maximum value, the maximum value will be displayed.
Setting this to 0 will disable this function.

labelNameColorId
labelValueColorId
labelMaxColorId
labelFooterColorId
Sets the text color number for each part of the label.
The number is the same as the "n" part of the control character ¥C[n] used in the Event's Contents "Show Text," etc.

@param labelAName
@desc Name of Label A Initial value: Label A
@default Label A

@param labelAId
@desc Label A game variable number Initial value: 10 (0: hidden / 1 or more: visible)
@default 10

@param labelAMax
@desc Maximum value of label A Initial value: 9999
@default 9999

@param labelAFooter
@desc Label A footer text Default:

@param labelBName
@desc Name of Label B Default: Label B
@default Label B

@param labelBId
@desc Label B game variable number Initial value: 0 (0: hidden / 1 or more: visible)
@default 0

@param labelBMax
@desc Maximum value of label B Initial value: 9999
@default 9999

@param labelBFooter
@desc Label B footer text Default:

@param labelNameWidth
@desc Label name display width Default: 160
@default 160

@param labelValueWidth
@desc Label value display width Default: 96
@default 96

@param labelNameColorId
@desc Label name text color number Initial value: 16
@default 16

@param labelValueColorId
@desc Label value text color number Initial value: 0
@default 0

@param labelMaxColorId
@desc Text color number when label value is maximum Initial value: 2
@default 2

@param labelFooterColorId
@desc Footer text color number Initial value: 0
@default 0

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