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TM Turn Move - TMTurnMove.js

Plugin desc : You can create events that move in sync with the player.

License : MIT License

Author : tomoaky

Desc page : https://github.com/munokura/tomoaky-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/tomoaky-MV-plugins/refs/heads/master/TMTurnMove.js

File name : TMTurnMove.js

Help of plugin :

@plugindesc You can create events that move in sync with the player.
@author tomoaky
@url https://github.com/munokura/tomoaky-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/tomoaky-MV-plugins ).
Original plugin by tomoaky.
-----
TMPlugin - Turn Movement ver1.0.2

How to Use:

By adding the <turnMove> tag to an event's notes or the annotation command at the top of its execution, you can apply turn movement to that event only.
You can also use <TurnMove> instead of <turnMove>.

Set the autonomous movement for turn movement events as follows:

To move at the same speed as the player:
Speed 4: Standard
Frequency 3: Standard

To move two steps for every one step the player takes:
Speed 5: Double Speed
Frequency 4: High

To move one step for every two steps the player takes:
Speed 4: Standard
Frequency 1: Lowest

Also, by using the <alwaysTurnMove> tag instead of the <turnMove> tag, turn movement will be performed even if the event is off-screen.

This plugin has been tested with RPG Maker MV Version 1.5.1.

This plugin is distributed under the MIT License and may be freely used, including for commercial purposes, modifications, and redistribution.

Plugin Commands:

stopTurnMove
Disables turn movement for all events.
(Turn movement is enabled at the start of the game.)

startTurnMove
Enables turn movement disabled by stopTurnMove.

skipTurnMove
Moves only turn movement events without moving the player.
The movement amount is one player step.

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