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FTKR Auto Skill Removing State - FTKR_AutoSkillRemovingState.js
Plugin desc : v1.1.0 A plugin that automatically activates skills when the state is released
License : MIT License
Author : Futokoro
Desc page : https://github.com/munokura/futokoro-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/futokoro-MV-plugins/refs/heads/master/FTKR_AutoSkillRemovingState.js
File name : FTKR_AutoSkillRemovingState.js
Help of plugin :
@plugindesc v1.1.0 A plugin that automatically activates skills when the state is released @author Futokoro @url https://github.com/munokura/futokoro-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/futokoro-MV-plugins ). Original plugin by Futokoro. Please check the URL below for the latest version of the plugin. URL https://github.com/futokoro/RPGMaker ----- ----------------------------------------------------------------------------- Overview ----------------------------------------------------------------------------- Adding the following tag to the state's Note field will automatically activate (*3) the specified skill when the state is canceled (*1) (*2). <ASS_解除発動: x> :x - Skill ID (*1) The state will be canceled according to the conditions set for the state's cancel condition. (*2) If the state is canceled by damage, it will activate when damage is received. If the state is canceled at the end of the turn, it will activate at the end of the turn. (*3) If the skill's range is "Single Enemy," it will be "One Random Enemy." Also, adding the following tag will target the last enemy that was damaged (*3) when the state is canceled. <ASS_リベンジターゲット> (*3) If the state is canceled by damage, it will target the enemy that was damaged. Enemies that were damaged after the state is canceled will not be targeted. If no damage has been dealt to anyone when the state is canceled, the skill will be activated according to the skill's range setting. ----------------------------------------------------------------------------- Setup Instructions ----------------------------------------------------------------------------- 1. Add this plugin to the "Plugin Manager." 2. When using with other plugins This plugin must be placed below the following plugins: YEP_BattleEngineCore.js YEP_X_BattleSysATB.js ----------------------------------------------------------------------------- License for this Plugin ----------------------------------------------------------------------------- This plugin is released under the MIT License. Copyright (c) 2017 Futokoro http://opensource.org/licenses/mit-license.php ---------------------------------------------------------------------------- Change History ----------------------------------------------------------------------------- v1.1.0 - 2017/05/03: Supports YEP_BattleEngineCore, specification changes 1. Changed the skill activation timing when removed by damage. v1.0.2 - May 2, 2017: Added exception handling. v1.0.1 - April 28, 2017: Added the ability to activate skills on enemies you have dealt damage to. v1.0.0 - April 27, 2017: First version created. -----------------------------------------------------------------------------