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FTKR Battle Action Points - FTKR_BattleActionPoints.js
Plugin desc : v1.1.0 Plugin that introduces the parameter "Action Points (AP)" for consumption costs
License : MIT License
Author : Futokoro
Desc page : https://github.com/munokura/futokoro-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/futokoro-MV-plugins/refs/heads/master/FTKR_BattleActionPoints.js
File name : FTKR_BattleActionPoints.js
Help of plugin :
@plugindesc v1.1.0 Plugin that introduces the parameter "Action Points (AP)" for consumption costs @author Futokoro @url https://github.com/munokura/futokoro-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/futokoro-MV-plugins ). Original plugin by Futokoro. Please check the URL below for the latest version of the plugin. URL https://github.com/futokoro/RPGMaker ----- ----------------------------------------------------------------------------- Overview ----------------------------------------------------------------------------- This plugin introduces "Action Points (AP)," a cost parameter shared among party members. For instructions on how to use the plugin, see the online manual page below. https://github.com/futokoro/RPGMaker/blob/master/FTKR_BattleActionPoints.ja.md ----------------------------------------------------------------------------- Setup Instructions --------------------------------------------------------------------------- 1. Add this plugin to the "Plugin Manager." 2. When combining with the following plugins, be sure to pay attention to the order of plugin management. FTKR_CustomSimpleActorStatus.js (Changes status display) FTKR_AlternatingTurnBattle.js FTKR_ExBattleCommand.js ↑Register above this plugin↑ FTKR_BattleActionPoints.js ----------------------------------------------------------------------------- About this plugin's license (License) ----------------------------------------------------------------------------- This plugin is released under the MIT License. Copyright (c) 2018 Futokoro http://opensource.org/licenses/mit-license.php Plugin publisher https://github.com/futokoro/RPGMaker/blob/master/README.md ----------------------------------------------------------------------------- Change history ----------------------------------------------------------------------------- v1.1.0 - 2018/12/10: Compatible with FTKR_ExBattleCommand v2.0.0. v1.0.3 - 2018/12/08: Bug fixes 1. Fixed turn recovery processing in accordance with the v2.0.2 fix for FTKR_AlternatingTurnBattle. v1.0.2 - 2018/12/04: Bug fixes 1. Fixed an issue where the plugin parameter "Show AP Window" was not properly Reflectioned. v1.0.1 - 2018/12/03: Bug fixes 1. Fixed a typo in the plugin command. v1.0.0 - 2018/12/02: First version created ----------------------------------------------------------------------------- @param Init Start AP @desc Sets the initial number of action points for the party. @default 4 @type number @min 0 @param Init Max AP @desc Sets the maximum number of action points for the party. @default 4 @type number @min 0 @param Item AP Cost @desc Sets the action points for skills and items. If you do not set it in the Note field, this value will be used. @default 1 @type number @min 0 @param Turn Refresh AP @desc Set the action points recovered each turn with a script. Set it to -1 to fully recover. @default -1 @param Enabled Preserve AP @desc Set whether to carry over AP for each battle. @default false @type boolean @on Enabled (AP carryover) @off invalid @param Enabled Use AP0Skills Regardless Of AP @desc Even if the party's remaining AP is 0, AP0 skills can be used. @default false @type boolean @on valid @off invalid @param --- アクションポイントの表示 --- @text --- Action Points Display --- @param Show AP Window @desc Set whether to display action points on the battle screen. @default 2 @type select @option Do not display @value 0 @option Show only player turns @value 1 @option Always show @value 2 @param Display AP @desc Set the display name of the action point. @default AP @param AP Draw Type @desc Select how to display action points. @default 0 @type select @option Numerical value (current value only) @value 0 @option Numerical values (current and maximum values) @value 1 @option Icons (current and maximum values) @value 2 @option Icon (current value only) @value 3 @param apGauge @text Gauge Settings @param Display AP Gauge @desc Displays the action point gauge. @default false @type boolean @parent apGauge @on Show @off Do not display @param AP Gauge Color1 @desc Sets the action point gauge color 1. @default 10 @type number @min 0 @parent apGauge @param AP Gauge Color2 @desc Sets the action point gauge color 2. @default 2 @type number @min 0 @parent apGauge @param apIcon @text Icon Settings @param AP Icon Index @desc Sets the icon that represents the action point. @default 162 @type number @min 0 @parent apIcon @param AP Empty Icon Index @desc Sets the icon that represents the empty part of the action point. @default 160 @type number @min 0 @parent apIcon @param Draw Icon Space @desc Sets the interval at which action point icons are displayed. @default 0 @type number @min 0 @parent apIcon @param apCost @text Cost display settings @param AP Cost Color @desc Sets the display color for action point costs. @default 0 @type number @min 0 @max 31 @parent apCost @param Display AP Width Cmd @desc Sets the display width of the action point cost in the command field (number of characters, 0 to hide). @default 3 @type number @min 0 @parent apCost @param Display AP Width Item @desc Set the display width of the action point cost in the skill and item columns. (Number of characters, 0 to hide) @default 4 @type number @min 0 @parent apCost @param AP Window Layout @desc AP window layout settings If left blank, the default display position will be used. @type struct<window> @param --- 戦闘行動の強制 --- @text --- Battle Mandate --- @param Enabled Force Action AP Cost @desc Enables AP consumption for skills executed by forced Battle actions. If you do not have enough AP, you cannot execute the skill. @default false @type boolean @on valid @off invalid @param atcode @text --- Traits and Usage Effects Code ID --- @param TRAIT_AP_PLUS @desc Do not change this unless it causes a conflict with another plugin. @default 163 @type number @min 0 @parent atcode @param TRAIT_AP_RATE @desc Do not change this unless it causes a conflict with another plugin. @default 164 @type number @min 0 @parent atcode @param TRAIT_AP_COST_PLUS @desc Do not change this unless it causes a conflict with another plugin. @default 165 @type number @min 0 @parent atcode @param TRAIT_AP_COST_RATE @desc Do not change this unless it causes a conflict with another plugin. @default 166 @type number @min 0 @parent atcode